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Flavour First vs Game First - a comparison
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<blockquote data-quote="Scribble" data-source="post: 4461605" data-attributes="member: 23977"><p>You're categorizing.</p><p></p><p>This poweris X type of power therefore it will always have M, L, and P qualities. </p><p></p><p>Or the reverse: This power has M, L, and P qualities, therefore it is X type or power.</p><p></p><p>This is the same as trying to categorize things into genres. This film has M, L , and P qualities therefore it's X genre.</p><p></p><p>Call it in world logic if you want, but it amounts to categorizing elements of the game.</p><p></p><p>I agree with you to a certain extent. Mainly on the rules side, but yeah there does need to be a certain amount of underlying assumptions, but they should not be strict guidelines, otherwise you run into stagnation. The guidelines need to be flexible, and basically just an overal idea.</p><p></p><p>In the case of Martial Powers:</p><p></p><p>These are powers some have that allow them to perform feats and tricks others cannot. The source of said powers is different from what is considered "magic." </p><p></p><p></p><p></p><p>So what? </p><p></p><p>Was there a big PC movement to have people with a low Midichlorian count equal status within the Jedi Order that I missed? </p><p></p><p>I have to ask at what point is the issue finalized? There can always be a question asked about a subject. Will it never be "complete" in that case?</p><p></p><p>Eegads!</p><p></p><p></p><p></p><p></p><p>I'd say what prevented Godzilla from showing up has nothing to do with any kind of in world categorization, but instead because the story didn't call for Godzilla to show up. Had the story called for Godzilla, he would have been there.</p><p></p><p>And Deckard actually did perform some particularily inhuman stunts. Just about all action heroes do.</p><p></p><p></p><p></p><p>Or that you've been asking the question too much and trying to get WAY too much into the details because you don't like the answer, or want to try to prove some sort of point.</p><p></p><p>Saying stop thinking so much seems to be a responce to an endless stream of "but why?" </p><p></p><p>You can always ask "but why." Eventually you have to just stop- otherwise you end up constantly asking "but why." Usefull in fields like science or research... But in a game... Kind of gets in the way of actually playing.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4461605, member: 23977"] You're categorizing. This poweris X type of power therefore it will always have M, L, and P qualities. Or the reverse: This power has M, L, and P qualities, therefore it is X type or power. This is the same as trying to categorize things into genres. This film has M, L , and P qualities therefore it's X genre. Call it in world logic if you want, but it amounts to categorizing elements of the game. I agree with you to a certain extent. Mainly on the rules side, but yeah there does need to be a certain amount of underlying assumptions, but they should not be strict guidelines, otherwise you run into stagnation. The guidelines need to be flexible, and basically just an overal idea. In the case of Martial Powers: These are powers some have that allow them to perform feats and tricks others cannot. The source of said powers is different from what is considered "magic." So what? Was there a big PC movement to have people with a low Midichlorian count equal status within the Jedi Order that I missed? I have to ask at what point is the issue finalized? There can always be a question asked about a subject. Will it never be "complete" in that case? Eegads! I'd say what prevented Godzilla from showing up has nothing to do with any kind of in world categorization, but instead because the story didn't call for Godzilla to show up. Had the story called for Godzilla, he would have been there. And Deckard actually did perform some particularily inhuman stunts. Just about all action heroes do. Or that you've been asking the question too much and trying to get WAY too much into the details because you don't like the answer, or want to try to prove some sort of point. Saying stop thinking so much seems to be a responce to an endless stream of "but why?" You can always ask "but why." Eventually you have to just stop- otherwise you end up constantly asking "but why." Usefull in fields like science or research... But in a game... Kind of gets in the way of actually playing. [/QUOTE]
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