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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="GlaziusF" data-source="post: 4462255" data-attributes="member: 74166"><p>I focused on 4E specifically because its recovery mechanic is so drastically different from 3E. In 3E I agree the waters are a lot muddier with respect to what hit points actually represent. But in 4E there's less wiggle room, explcitly because:</p><p></p><p></p><p></p><p>Yes, 1 HP from negative bloodied a PC can roll a natural 20 on a death save and get back up. And if the PC has three more healing surges it can be running around and bodychecking orcs into the undergrowth in 5 minutes, like nothing ever happened. This is something that can and probably will happen according to the extant mechanics.</p><p></p><p>You have two options: either you don't accept that that much recovery can occur in that little time, or you don't accept that being 1 HP away from negative bloodied actually represents a fundamental injury that the PC cannot recover from in 5 minutes. As I understand things, you have chosen option 1 and I have chosen option 2, and the difference between option 1 and option 2 is that option 1 requires you to also not accept the rules.</p><p></p><p>I am wondering, what's so bad about option 2?</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4462255, member: 74166"] I focused on 4E specifically because its recovery mechanic is so drastically different from 3E. In 3E I agree the waters are a lot muddier with respect to what hit points actually represent. But in 4E there's less wiggle room, explcitly because: Yes, 1 HP from negative bloodied a PC can roll a natural 20 on a death save and get back up. And if the PC has three more healing surges it can be running around and bodychecking orcs into the undergrowth in 5 minutes, like nothing ever happened. This is something that can and probably will happen according to the extant mechanics. You have two options: either you don't accept that that much recovery can occur in that little time, or you don't accept that being 1 HP away from negative bloodied actually represents a fundamental injury that the PC cannot recover from in 5 minutes. As I understand things, you have chosen option 1 and I have chosen option 2, and the difference between option 1 and option 2 is that option 1 requires you to also not accept the rules. I am wondering, what's so bad about option 2? [/QUOTE]
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