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Flavour First vs Game First - a comparison
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<blockquote data-quote="The Little Raven" data-source="post: 4463384" data-attributes="member: 10095"><p>Aside from Second Wind (which I will concede is a big difference in the way healing functions, since it gives everyone a self heal), 4e healing requires time or powers (since we've moved beyond magic being the only source of powers). The difference is in the amount of time needed, or the source of the powers (though martial is the only non-magical power source, it is still obviously supernatural).</p><p></p><p></p><p></p><p>Gygax described HP as being a factor of combat skill... is it so jarring that a combat commander (Warlord) can restore points that represent that? Or that you can take a second to catch your breath and try and keep your "combat skill" strong (Second Wind)?</p><p></p><p>I would say that definition is even stronger in 4e than it was in 1e, since there's actually something to reinforce the definition as "combat skill."</p><p></p><p></p><p></p><p>The amount and types of healing available doesn't change what hit points represent. They represent the same thing they did in 1e (combat skill, luck, magical ability, and at the very end of your life, physical wounds).</p><p></p><p></p><p></p><p>Healing is different, I'll agree. What purpose hit points serve, and what they represent is still exactly the same.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4463384, member: 10095"] Aside from Second Wind (which I will concede is a big difference in the way healing functions, since it gives everyone a self heal), 4e healing requires time or powers (since we've moved beyond magic being the only source of powers). The difference is in the amount of time needed, or the source of the powers (though martial is the only non-magical power source, it is still obviously supernatural). Gygax described HP as being a factor of combat skill... is it so jarring that a combat commander (Warlord) can restore points that represent that? Or that you can take a second to catch your breath and try and keep your "combat skill" strong (Second Wind)? I would say that definition is even stronger in 4e than it was in 1e, since there's actually something to reinforce the definition as "combat skill." The amount and types of healing available doesn't change what hit points represent. They represent the same thing they did in 1e (combat skill, luck, magical ability, and at the very end of your life, physical wounds). Healing is different, I'll agree. What purpose hit points serve, and what they represent is still exactly the same. [/QUOTE]
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Flavour First vs Game First - a comparison
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