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Flavour First vs Game First - a comparison
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<blockquote data-quote="The Little Raven" data-source="post: 4464179" data-attributes="member: 10095"><p>It doesn't change what hit points represent, though. If, like Gygax wrote, 1e hit points represent "combat skill" as one factor, then Second Wind is just a refinement of his original concept, as it's a representation of a hero refocusing his "combat skill."</p><p></p><p></p><p></p><p>Okay, let's say you're the 85 hp fighter from the 1e DMG example, and you take 10 damage... what does that represent in-world when those hit points are considered "combat skill" or "luck"? Probably as a glancing blow, or a flesh wound, or a near-miss. How is that any different from 4e?</p><p></p><p></p><p></p><p>You're confusing sources of healing with what hit points represent. The 1e DMG is very clear that the majority of hit points are <strong>NOT</strong> physical wounds, so that means the majority of 1e healing is not actually healing wounds, but restoring "combat skill" or "luck" or "magical factors."</p><p></p><p></p><p></p><p>You seem to be dead set on the idea that "non-magical healing" means that hit points are something completely different from previous editions because they don't always represent physical wounds, despite the fact that previous editions spelled out that they didn't always represent physical wounds.</p><p></p><p>Just because your options from healing went from "magic" and "time" to "powers" and "time" doesn't mean that hit points represent something different, when their description and use is the same.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4464179, member: 10095"] It doesn't change what hit points represent, though. If, like Gygax wrote, 1e hit points represent "combat skill" as one factor, then Second Wind is just a refinement of his original concept, as it's a representation of a hero refocusing his "combat skill." Okay, let's say you're the 85 hp fighter from the 1e DMG example, and you take 10 damage... what does that represent in-world when those hit points are considered "combat skill" or "luck"? Probably as a glancing blow, or a flesh wound, or a near-miss. How is that any different from 4e? You're confusing sources of healing with what hit points represent. The 1e DMG is very clear that the majority of hit points are [b]NOT[/b] physical wounds, so that means the majority of 1e healing is not actually healing wounds, but restoring "combat skill" or "luck" or "magical factors." You seem to be dead set on the idea that "non-magical healing" means that hit points are something completely different from previous editions because they don't always represent physical wounds, despite the fact that previous editions spelled out that they didn't always represent physical wounds. Just because your options from healing went from "magic" and "time" to "powers" and "time" doesn't mean that hit points represent something different, when their description and use is the same. [/QUOTE]
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