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Flavour First vs Game First - a comparison
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<blockquote data-quote="The Little Raven" data-source="post: 4464195" data-attributes="member: 10095"><p>Read the Princess Bride. Inigo is dying. Flat out dying. He sees the ghost of his father and his teacher, cursing him for coming this far just to die like a chump. He overcomes his wound by shoving his fist into it, kills the Six-Fingered Man, helps Wesley escape, and never once collapses after his "Second Wind."</p><p></p><p></p><p></p><p>The 1e DMG on HP: "A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors."</p><p></p><p>The 4e PHB on DMG: "Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve—all the factors that combine to help you stay alive in a combat situation."</p><p></p><p>A small amount of physical wound mixed in with a bunch of skill, luck, and other factors like resolve, magic, divine providence, and whatnot.</p><p></p><p></p><p></p><p>Die Hard movies are full of John using Second Wind during almost every single fight, because he takes a beating and keeps going when a normal man would just stop and die. The reason he's always so covered with blood from head to toe by the end of any of the movies is because he doesn't stop, or collapse, or anything. He propels himself forward despite all odds.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4464195, member: 10095"] Read the Princess Bride. Inigo is dying. Flat out dying. He sees the ghost of his father and his teacher, cursing him for coming this far just to die like a chump. He overcomes his wound by shoving his fist into it, kills the Six-Fingered Man, helps Wesley escape, and never once collapses after his "Second Wind." The 1e DMG on HP: "A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors." The 4e PHB on DMG: "Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve—all the factors that combine to help you stay alive in a combat situation." A small amount of physical wound mixed in with a bunch of skill, luck, and other factors like resolve, magic, divine providence, and whatnot. Die Hard movies are full of John using Second Wind during almost every single fight, because he takes a beating and keeps going when a normal man would just stop and die. The reason he's always so covered with blood from head to toe by the end of any of the movies is because he doesn't stop, or collapse, or anything. He propels himself forward despite all odds. [/QUOTE]
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