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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4464464" data-attributes="member: 18280"><p>You know, one might suggest that this is supernatural healing. And, if this is the sort of "second wind" going on several times in each battle then it borders on the absurd.....Rather as parts of The Princess Bride are meant to.</p><p></p><p>If we were to assume that John from Die Hard fought day after day on his second winds -- as 4e characters can potentially do, no matter how savage the beating each day -- the Die Hard franchise would be far across the borders of absurd and into the regions of the ludicrous.</p><p></p><p></p><p></p><p>Sure, this is what they say, but in actual play:</p><p></p><p>1e: Fighter with 10 hp takes 8 hp damage. He is now down to 2 hp. The player has a pretty good idea of exactly what sort of condition his character is in, and the DM has no difficulty describing the blow causing that damage within the context of the 1e paradigm.</p><p></p><p>4e: Fighter with 10 hp takes 8 hp damage. This might be a wound, or it might not be. Neither the player nor the DM knows if it is a wound at the time it is taken because, within context of the in-world story, if the fighter recieves magical healing later it was a wound, but a second wind means that it was not.</p><p></p><p>In the 1e paradigm, the in-world story is never required to change based on later PC or NPC actions. The in-world story unfolds as the story is played at the game table.</p><p></p><p>In the 4e paradigm, the "past" of the in-world story is frequently required to change based upon "present" PC or NPC actions. Or, as in quantum mechanics, the story stays in a curious state of indeterminancy until after all wounds are healed, magically or otherwise. Only then do we know whether they are "real" wounds or not. The in-world story only unfolds retroactively, after all events at the game table are known.</p><p></p><p>Which, if that's your cup of tea, is fine. It is not my cup of tea.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4464464, member: 18280"] You know, one might suggest that this is supernatural healing. And, if this is the sort of "second wind" going on several times in each battle then it borders on the absurd.....Rather as parts of The Princess Bride are meant to. If we were to assume that John from Die Hard fought day after day on his second winds -- as 4e characters can potentially do, no matter how savage the beating each day -- the Die Hard franchise would be far across the borders of absurd and into the regions of the ludicrous. Sure, this is what they say, but in actual play: 1e: Fighter with 10 hp takes 8 hp damage. He is now down to 2 hp. The player has a pretty good idea of exactly what sort of condition his character is in, and the DM has no difficulty describing the blow causing that damage within the context of the 1e paradigm. 4e: Fighter with 10 hp takes 8 hp damage. This might be a wound, or it might not be. Neither the player nor the DM knows if it is a wound at the time it is taken because, within context of the in-world story, if the fighter recieves magical healing later it was a wound, but a second wind means that it was not. In the 1e paradigm, the in-world story is never required to change based on later PC or NPC actions. The in-world story unfolds as the story is played at the game table. In the 4e paradigm, the "past" of the in-world story is frequently required to change based upon "present" PC or NPC actions. Or, as in quantum mechanics, the story stays in a curious state of indeterminancy until after all wounds are healed, magically or otherwise. Only then do we know whether they are "real" wounds or not. The in-world story only unfolds retroactively, after all events at the game table are known. Which, if that's your cup of tea, is fine. It is not my cup of tea. RC [/QUOTE]
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