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General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4464765" data-attributes="member: 11300"><p>I think you have only looked at one side of the coin, take the blinkers off for the moment. Lets look at option two, 1 hp from "Dead!" having been attacked continuously by the pointy end so as to be unable to immediately get up - he's unconscious. Now if I roll a 20 then I'm back into the frey as you say, OR I duff my 3 saves and my character is dead 18 seconds later. 18 seconds from death having been whaled upon by "damaging" blows. Now this guy is not some novice shop keeper who can't stand the sight of blood, he is a professional, veteran hero. He is a hero possibly 18 seconds from death, and possibly a short rest away from full health. I'm struggling to think of a physical condition for my hero that can be reconciled with this.</p><p></p><p>You say that being 1 HP away from negative bloodied can represent a fundamental injury that the PC can recover from in 5 minutes. Fine, but not one that could also have a veteran hero 18 seconds from death. Option 2 does not jive with my sense of realism as it applies to a fantasy game and it does not fit within the context of the game where my hero has just engaged in deadly combat to find himself in that 1hp from death condition. If my veteran hero is 1 hp and possibly 18 seconds from dead, then no, I'm not expecting him to get up from such a condition, completely unaided as if nothing happened to him. If you're happy handwaving that, then as I stated earlier, cool for you. I'm not. To me, it represents a situation where the game mechanic has over-ruled flavour to its detriment.</p><p></p><p>Having said that though, I still enjoy 4E, I'll still continue to play it despite a couple of handfuls of "irregularities". 3E wasn't perfect either as my 1st post stated and I still enjoyed that too. Imagine though D&D 5E where the game mechanics are so elegant, that they perfectly mimic the flavour they are trying to represent. Gaming nirvana that will have the entire D&D community on board without having tonnes of people feeling like they need to defend one edition or the other of the game. It ain't gonna happen is it?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4464765, member: 11300"] I think you have only looked at one side of the coin, take the blinkers off for the moment. Lets look at option two, 1 hp from "Dead!" having been attacked continuously by the pointy end so as to be unable to immediately get up - he's unconscious. Now if I roll a 20 then I'm back into the frey as you say, OR I duff my 3 saves and my character is dead 18 seconds later. 18 seconds from death having been whaled upon by "damaging" blows. Now this guy is not some novice shop keeper who can't stand the sight of blood, he is a professional, veteran hero. He is a hero possibly 18 seconds from death, and possibly a short rest away from full health. I'm struggling to think of a physical condition for my hero that can be reconciled with this. You say that being 1 HP away from negative bloodied can represent a fundamental injury that the PC can recover from in 5 minutes. Fine, but not one that could also have a veteran hero 18 seconds from death. Option 2 does not jive with my sense of realism as it applies to a fantasy game and it does not fit within the context of the game where my hero has just engaged in deadly combat to find himself in that 1hp from death condition. If my veteran hero is 1 hp and possibly 18 seconds from dead, then no, I'm not expecting him to get up from such a condition, completely unaided as if nothing happened to him. If you're happy handwaving that, then as I stated earlier, cool for you. I'm not. To me, it represents a situation where the game mechanic has over-ruled flavour to its detriment. Having said that though, I still enjoy 4E, I'll still continue to play it despite a couple of handfuls of "irregularities". 3E wasn't perfect either as my 1st post stated and I still enjoyed that too. Imagine though D&D 5E where the game mechanics are so elegant, that they perfectly mimic the flavour they are trying to represent. Gaming nirvana that will have the entire D&D community on board without having tonnes of people feeling like they need to defend one edition or the other of the game. It ain't gonna happen is it? Best Regards Herremann the Wise [/QUOTE]
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