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Flavour First vs Game First - a comparison
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<blockquote data-quote="MerricB" data-source="post: 4465310" data-attributes="member: 3586"><p>But, and this is a big point, in 1e-3e, any "damage" a fighter took was also "not real" until they were actually rendered unconscious... a loss of hit points had no effect on how they fought, which one must admit is a very gamist construction.</p><p></p><p>Narratively, the actual definition of hit points in all editions has mostly been up to the individual DM. We assume most of them are fake damage: divine grace used up, minor scratches and bruising and the like. This hasn't changed in 4e.</p><p></p><p>I do agree with anyone who thinks all healing overnight completely ignores simulation in favour of gamist expedience - I'm not quite in favour of it myself, although I appreciate how it makes certain games (quest ones where a time factor is an issue) run smoother, especially when a cleric isn't available. I've been playing Star Wars Saga Edition recently, and the inability for non-Jedi characters to heal is a major problem in the game. If you get unlucky and get shot... well, it stops the ongoing game in its tracks.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4465310, member: 3586"] But, and this is a big point, in 1e-3e, any "damage" a fighter took was also "not real" until they were actually rendered unconscious... a loss of hit points had no effect on how they fought, which one must admit is a very gamist construction. Narratively, the actual definition of hit points in all editions has mostly been up to the individual DM. We assume most of them are fake damage: divine grace used up, minor scratches and bruising and the like. This hasn't changed in 4e. I do agree with anyone who thinks all healing overnight completely ignores simulation in favour of gamist expedience - I'm not quite in favour of it myself, although I appreciate how it makes certain games (quest ones where a time factor is an issue) run smoother, especially when a cleric isn't available. I've been playing Star Wars Saga Edition recently, and the inability for non-Jedi characters to heal is a major problem in the game. If you get unlucky and get shot... well, it stops the ongoing game in its tracks. Cheers! [/QUOTE]
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