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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="MerricB" data-source="post: 4465322" data-attributes="member: 3586"><p>See my ASL example earlier. One of the points about D&D considered as a simulation is that we occasionally know things that we really shouldn't know. "Oh, I'm -4 hit points, so you have six rounds to heal me" from previous ediitons, for instance, which a bunch of DMs house-ruled to prevent negative HP totals from being revealed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you can say that whenever someone does go down, they've taken a blow that <em>looks</em> potentially deadly to the observer (monsters and PCs). The wound is real, although its full effect is not actually known yet. People can go down from an arrow hitting them (shock), even though the actual wound isn't actually that much of a problem in the slightly longer term.</p><p></p><p>At the stage that they expend their healing surges (four of them to get back to full HP, which is normally a very large number of them), the wound is still there. In keeping with D&D's heroic mien, it doesn't affect their combat effectiveness. That they have full HP implies that the grace of the gods/personal skill has them at their full defensive power again.</p><p></p><p>Certainly, D&D 4e is modeling (as much as you can say it models anything) a heroic game. A more detailed system that places penalties on characters for wounds is feasible, although I'm not sure I'd want such myself - I'd be very, very worried about the death spiral effect.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4465322, member: 3586"] See my ASL example earlier. One of the points about D&D considered as a simulation is that we occasionally know things that we really shouldn't know. "Oh, I'm -4 hit points, so you have six rounds to heal me" from previous ediitons, for instance, which a bunch of DMs house-ruled to prevent negative HP totals from being revealed. :) I think you can say that whenever someone does go down, they've taken a blow that [i]looks[/i] potentially deadly to the observer (monsters and PCs). The wound is real, although its full effect is not actually known yet. People can go down from an arrow hitting them (shock), even though the actual wound isn't actually that much of a problem in the slightly longer term. At the stage that they expend their healing surges (four of them to get back to full HP, which is normally a very large number of them), the wound is still there. In keeping with D&D's heroic mien, it doesn't affect their combat effectiveness. That they have full HP implies that the grace of the gods/personal skill has them at their full defensive power again. Certainly, D&D 4e is modeling (as much as you can say it models anything) a heroic game. A more detailed system that places penalties on characters for wounds is feasible, although I'm not sure I'd want such myself - I'd be very, very worried about the death spiral effect. Cheers! [/QUOTE]
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