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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4465979" data-attributes="member: 18280"><p>That works for me, although I disagree with your statement about the saving throw mechanics in 1st ed AD&D (or any edition D&D).</p><p></p><p></p><p></p><p></p><p>If, and only if, you are either willing to accept Schrödinger's Wounding. Or, as you put it:</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>Again, while I disagree with your comments about 1e, the above shows that you understand what I am saying. The only difference is, of course, that I am claiming specifically that the 4e mechanics <em>interfere with</em> setting the parameters for the story, <em>if and only if</em> you wish to be able to tell the story in real time. I.e., to tell the story in real time, for the sort of gaming I enjoy, you must be able to determine what the mechanics mean in real time. As with Schrödinger's cat, I can only tell what hit point loss means in the game world after I have looked into the box -- and I cannot look into the box until after the hit point loss is restored.</p><p></p><p>Obviously, if Schrödinger's Wounding doesn't bother you (and, for some, it may rock the boat), then there is no problem (for you).</p><p></p><p>But I predict that this, and things like it, cause a significant enough problem for a significant enough fraction of the gaming populace that either 5e or 6e will claim to fix it.</p><p></p><p>I could be wrong. Time will tell; it always does.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4465979, member: 18280"] That works for me, although I disagree with your statement about the saving throw mechanics in 1st ed AD&D (or any edition D&D). If, and only if, you are either willing to accept Schrödinger's Wounding. Or, as you put it: and Again, while I disagree with your comments about 1e, the above shows that you understand what I am saying. The only difference is, of course, that I am claiming specifically that the 4e mechanics [i]interfere with[/i] setting the parameters for the story, [i]if and only if[/i] you wish to be able to tell the story in real time. I.e., to tell the story in real time, for the sort of gaming I enjoy, you must be able to determine what the mechanics mean in real time. As with Schrödinger's cat, I can only tell what hit point loss means in the game world after I have looked into the box -- and I cannot look into the box until after the hit point loss is restored. Obviously, if Schrödinger's Wounding doesn't bother you (and, for some, it may rock the boat), then there is no problem (for you). But I predict that this, and things like it, cause a significant enough problem for a significant enough fraction of the gaming populace that either 5e or 6e will claim to fix it. I could be wrong. Time will tell; it always does. RC [/QUOTE]
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