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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4466088" data-attributes="member: 710"><p>You might be right, but one thing I find notably - it really seems only to be a problem if you spend a lot of time thinking about this stuff. And in most games, I just don't. All this discussion about narrative vs simulation vs gamist has usually proven meaningless at the game table - I just don't think in any of that terms when I am playing the game. I don't dissect all the rules. </p><p></p><p>What gets in the way far more often are "clunky" mechanics - mechanics that take long to resolve or cause the DM or the players headaches. Or "unfair" mechanics, that put one participant (NPC or PC) in extreme favor and make the contribution of the other meaningless. </p><p>Or mechanics that limit how an adventure can unfold, or what kind of characters are "required" for effective play.</p><p></p><p>So, if a revised hit point / healing surge mechanic will really stand high on the 5E/6E agenda, I suspect it will be because the head-aches and the imbalances have gone for the most part. Maybe 4E is already there. I certainly hope so, since the designers definitely tried to address all these issues. But nothing is ever perfect.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4466088, member: 710"] You might be right, but one thing I find notably - it really seems only to be a problem if you spend a lot of time thinking about this stuff. And in most games, I just don't. All this discussion about narrative vs simulation vs gamist has usually proven meaningless at the game table - I just don't think in any of that terms when I am playing the game. I don't dissect all the rules. What gets in the way far more often are "clunky" mechanics - mechanics that take long to resolve or cause the DM or the players headaches. Or "unfair" mechanics, that put one participant (NPC or PC) in extreme favor and make the contribution of the other meaningless. Or mechanics that limit how an adventure can unfold, or what kind of characters are "required" for effective play. So, if a revised hit point / healing surge mechanic will really stand high on the 5E/6E agenda, I suspect it will be because the head-aches and the imbalances have gone for the most part. Maybe 4E is already there. I certainly hope so, since the designers definitely tried to address all these issues. But nothing is ever perfect. [/QUOTE]
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Flavour First vs Game First - a comparison
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