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Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4467048" data-attributes="member: 11300"><p>I've bolded the pertinent part here. The question as to are they really as effective is the interesting one though? The stipulation given that they not lose that last hit point is interesting but under the context given improbable.</p><p></p><p>Is the underdark full of flowers, petals, sugar, spice and all things nice or is it full of things that are going to try to take away that last hit point (and have a good chance of doing it)? Is the chance of the 1 hit point guy surviving the same as the 80 hit point guy under these circumstances? In terms of the context you have presented is the 1 hp guy as effective in surviving for 3 weeks as the 80hp guy? Chances are the 1hp guy (heavily injured) is going to skulk around trying to find a way out or if confronted is going to make a heroic (and likely expedient) last stand. The 80hp uninjured guy under the same context perhaps has a few more options - I mean hey, he's uninjured. So while mechanically, they are just as technically able to begin an encounter, how they finish that encounter (and thus their effectiveness) is most likely going to be different. The mechanics have had an effect on how the player is most likely going to play the character (if of course they wish the character to try and survive).</p><p></p><p></p><p>True. It is the context of healing or restoring this damage/vitality etc. where the two editions have diverged. The first has a basketful of anomalies whilst the latter muddies the situation as I have previously described to the point where as you say, the cinematic description can be what you want it to be, as long as it makes sense that you could recover from it rapidly. </p><p></p><p>I was hoping with 4E and then Pathfinder that they would find a mechanic for damage and it's recovery that was elegant, streamlined, provide verisimilitude and would work well in a game. A tall order I suppose. While I'm enjoying what both of the previous are presenting, I'm still left waiting on this gaming nirvana I have in my head. I suppose it's impossible otherwise surely someone would have come up with it.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4467048, member: 11300"] I've bolded the pertinent part here. The question as to are they really as effective is the interesting one though? The stipulation given that they not lose that last hit point is interesting but under the context given improbable. Is the underdark full of flowers, petals, sugar, spice and all things nice or is it full of things that are going to try to take away that last hit point (and have a good chance of doing it)? Is the chance of the 1 hit point guy surviving the same as the 80 hit point guy under these circumstances? In terms of the context you have presented is the 1 hp guy as effective in surviving for 3 weeks as the 80hp guy? Chances are the 1hp guy (heavily injured) is going to skulk around trying to find a way out or if confronted is going to make a heroic (and likely expedient) last stand. The 80hp uninjured guy under the same context perhaps has a few more options - I mean hey, he's uninjured. So while mechanically, they are just as technically able to begin an encounter, how they finish that encounter (and thus their effectiveness) is most likely going to be different. The mechanics have had an effect on how the player is most likely going to play the character (if of course they wish the character to try and survive). True. It is the context of healing or restoring this damage/vitality etc. where the two editions have diverged. The first has a basketful of anomalies whilst the latter muddies the situation as I have previously described to the point where as you say, the cinematic description can be what you want it to be, as long as it makes sense that you could recover from it rapidly. I was hoping with 4E and then Pathfinder that they would find a mechanic for damage and it's recovery that was elegant, streamlined, provide verisimilitude and would work well in a game. A tall order I suppose. While I'm enjoying what both of the previous are presenting, I'm still left waiting on this gaming nirvana I have in my head. I suppose it's impossible otherwise surely someone would have come up with it. Best Regards Herremann the Wise [/QUOTE]
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