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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4467219" data-attributes="member: 18280"><p>Of course not, but then that doesn't answer the problem I am describing, either. Schrödinger's Wounding occurs because, should you happen to describe low hit points in any given case as "Look, I can see the bone!" you are only one healing surge away from having to retcon your description, unless you are willing to accept absurd "in world" events.</p><p></p><p>What hit point damage in 4e ultimately means cannot be described until how it is 'healed' is determined. Magical healing? Musta been a wound. Second wind? Guess it wasn't a wound. Or maybe magical healing doesn't actually heal wounds, and characters never actually get injured, no matter how often they are struck by blunt or pointy objects. Again, an absurd result.</p><p></p><p>The solution you suggest above amounts to saying that there need be no correspondance between hit point damage and events in the game world (a point I made long ago, except I said there <em>is</em> no correspondance), therefore describe them however you like. </p><p></p><p>This certainly removes Schrödinger's Wounding, but it doesn't remove the problem of no reasonable mapping between game table and in-world events. Which is not to say that this is a problem if you don't care. I, for one, am not impressed with Wound Particle Duality either. I am not looking for a game that simulates quantum mechanics.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4467219, member: 18280"] Of course not, but then that doesn't answer the problem I am describing, either. Schrödinger's Wounding occurs because, should you happen to describe low hit points in any given case as "Look, I can see the bone!" you are only one healing surge away from having to retcon your description, unless you are willing to accept absurd "in world" events. What hit point damage in 4e ultimately means cannot be described until how it is 'healed' is determined. Magical healing? Musta been a wound. Second wind? Guess it wasn't a wound. Or maybe magical healing doesn't actually heal wounds, and characters never actually get injured, no matter how often they are struck by blunt or pointy objects. Again, an absurd result. The solution you suggest above amounts to saying that there need be no correspondance between hit point damage and events in the game world (a point I made long ago, except I said there [i]is[/i] no correspondance), therefore describe them however you like. This certainly removes Schrödinger's Wounding, but it doesn't remove the problem of no reasonable mapping between game table and in-world events. Which is not to say that this is a problem if you don't care. I, for one, am not impressed with Wound Particle Duality either. I am not looking for a game that simulates quantum mechanics. RC [/QUOTE]
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