Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes" data-source="post: 4467426" data-attributes="member: 604"><p>Because it strains my (and most likely my players') sense of immersion if someone gets wounded to within an inch of his life, then "overcomes the pain", then suffers the same fate again, then overcomes the pain again, and then gets even more wounds, overcoming them again. The mental picture is rather like the old "I took 20 arrows to the chest, but no worry, I still have HPs left, so I am fine". Some wounds you simply do not ignore for too long.</p><p></p><p>I am fine with "ignoring the pain" of an stab to the thigh for a single fight, but doing that for the rest of the day, without any treatment? And doing the same for the arrow to the side, the slash to the biceps, the dislocated shoulder and the broken femur?</p><p></p><p>As long as you call superficial cuts "wounds" it works, but once you enter actual serious wounds in your description - like when a wound drops a PC into negatives - and then a healing surge fixes them, I encounter problems. A smashed shoulder, a gut wound, a broken leg - those do not go away that easily just because you focus.</p><p></p><p>If I described such wounds, then my players would expect more serious consequences, barring the absence of magical healing, than a "and you ignore the pain and soldier on for the next week" handwave.</p><p></p><p>(And yes, IMC, all the swallowing critters usually die quite messily when a PC cuts himself free from their belly - none of that utterly stupid "muscle contractions close the hole".)</p></blockquote><p></p>
[QUOTE="Fenes, post: 4467426, member: 604"] Because it strains my (and most likely my players') sense of immersion if someone gets wounded to within an inch of his life, then "overcomes the pain", then suffers the same fate again, then overcomes the pain again, and then gets even more wounds, overcoming them again. The mental picture is rather like the old "I took 20 arrows to the chest, but no worry, I still have HPs left, so I am fine". Some wounds you simply do not ignore for too long. I am fine with "ignoring the pain" of an stab to the thigh for a single fight, but doing that for the rest of the day, without any treatment? And doing the same for the arrow to the side, the slash to the biceps, the dislocated shoulder and the broken femur? As long as you call superficial cuts "wounds" it works, but once you enter actual serious wounds in your description - like when a wound drops a PC into negatives - and then a healing surge fixes them, I encounter problems. A smashed shoulder, a gut wound, a broken leg - those do not go away that easily just because you focus. If I described such wounds, then my players would expect more serious consequences, barring the absence of magical healing, than a "and you ignore the pain and soldier on for the next week" handwave. (And yes, IMC, all the swallowing critters usually die quite messily when a PC cuts himself free from their belly - none of that utterly stupid "muscle contractions close the hole".) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top