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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4467669" data-attributes="member: 710"><p>They can. The arrow of time can hit you when you're ready to be hit - e.g at the conclusion of the adventure, or in any larger rest period within a "running" one. That's how it works in most stories. Jack Bauer is not indestructible, but his break-down comes at the end of the season, not during it. (Well, at least that's what happens in one season.) </p><p></p><p>Maybe there is also a source of dissonance - I care more about the kind of stories I evoke then what might happen "realistically". Maybe that's the difference between "sim" and "narr"? </p><p>I don't want the rules to dictate the flow of the story - I might want tools to manipulate the flow of it, but it's the DM and his groups decision when the party spends a week "off" to recover from broken limbs and gashing chest wounds.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4467669, member: 710"] They can. The arrow of time can hit you when you're ready to be hit - e.g at the conclusion of the adventure, or in any larger rest period within a "running" one. That's how it works in most stories. Jack Bauer is not indestructible, but his break-down comes at the end of the season, not during it. (Well, at least that's what happens in one season.) Maybe there is also a source of dissonance - I care more about the kind of stories I evoke then what might happen "realistically". Maybe that's the difference between "sim" and "narr"? I don't want the rules to dictate the flow of the story - I might want tools to manipulate the flow of it, but it's the DM and his groups decision when the party spends a week "off" to recover from broken limbs and gashing chest wounds. [/QUOTE]
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