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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mallus" data-source="post: 4467907" data-attributes="member: 3887"><p>Not to sound snarky, but that depends on what your definition of <em>weakened</em> is. </p><p></p><p>I should start by saying healing surges don't bother me because the real "disconnect" is caused by the ablative hit point system itself --not by the way the 4e healing surge mechanic modifies it. When you get right down to it, injuries in D&D --whether they're scratches, solid hits from giant-sized mauls, thrown boulders to the face, full-body burns-- simply aren't <em>injurious</em>. They aren't debilitating. </p><p></p><p>So a 3e fighter with 5 out 100 HP is "weakened" only in the sense that he's <em>close</em> to being disabled. He suffers from <em>none</em> of the other realistic effects of grievous injury; he can run sprints in plate armor, he isn't bleeding, he suffers no broken bones, isn't covered with leaking burns. His ability to perform strenuous physical activity is completely unimpaired.</p><p></p><p>So if the DM has been describing those lost 95 HP as serious wounds, you've still got a big disconnect. And if the DM hasn't, then the 'wounds' are nothing more than fatigue, lost morale, and grazes, which can easily be fixed by a rousing pep talk and a short rest.</p><p></p><p>Healing surges are as unrealistic as hit points are themselves.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4467907, member: 3887"] Not to sound snarky, but that depends on what your definition of [i]weakened[/i] is. I should start by saying healing surges don't bother me because the real "disconnect" is caused by the ablative hit point system itself --not by the way the 4e healing surge mechanic modifies it. When you get right down to it, injuries in D&D --whether they're scratches, solid hits from giant-sized mauls, thrown boulders to the face, full-body burns-- simply aren't [i]injurious[/i]. They aren't debilitating. So a 3e fighter with 5 out 100 HP is "weakened" only in the sense that he's [i]close[/i] to being disabled. He suffers from [i]none[/i] of the other realistic effects of grievous injury; he can run sprints in plate armor, he isn't bleeding, he suffers no broken bones, isn't covered with leaking burns. His ability to perform strenuous physical activity is completely unimpaired. So if the DM has been describing those lost 95 HP as serious wounds, you've still got a big disconnect. And if the DM hasn't, then the 'wounds' are nothing more than fatigue, lost morale, and grazes, which can easily be fixed by a rousing pep talk and a short rest. Healing surges are as unrealistic as hit points are themselves. [/QUOTE]
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