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Flavour First vs Game First - a comparison
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<blockquote data-quote="Scribble" data-source="post: 4468267" data-attributes="member: 23977"><p>Yes. </p><p></p><p>Nothing is going to break down your doors and put you in a head lock if you fail to do so, but you must do so in a similar way that I must accept that if I fail my jump check I fell into the yawning chasm of fluffy pink doom as opposed to jumping over it. </p><p></p><p></p><p></p><p></p><p>If hit points represent physical wounds -- to any degree -- then restoring all your hit points means that you have no more physical wounds. "Physical wounds = hit point damage" implies "no hit point damage = no physical wounds".</p></blockquote><p></p><p>No argument there! I think HP = real life wounds is silly! The point of 2 was if you want to describe them as physical wounds you have to account for the rest of the rules. Just like when you describe jumping over the cliff you have to account for the actual jump check.</p><p></p><p>If you describe them as physical wounds you need to be prepaired to account for the rest of the system. (Healing surges.) </p><p></p><p>Otherwise you're doing the Shroedinger's Cat experiement but failing to account for the fact that you overrode the system and manually released the poison gas.</p><p></p><p></p><p></p><p>Restoring your ability to not be dead. Restoring your mojo. Or if you decouple narrative from the rules, restoring your ability to not be dead, while healing your physical wounds.</p><p></p><p>"Ugg I'm wiped. I don't know if I can keep this up much longer." "Peace be with you." "I'm good to go."</p><p></p><p></p><p></p><p>The last arrow is the one that actualy gets through and kills you. I'm not saying characters never take physical damage. I'm saying HPs are a poor way to track that damage. </p><p></p><p>That last arrow goes through your gut, or your eye or whatever. Your character no longer has anything to prebvent him from being dead. That shot killed him.</p><p></p><p></p><p></p><p>Only if you intentionally put yourself there. If you chjoose to make something a game breaking problem, I can't really change your mind. I can only say that to me this is similar to saying the system is bad because you described the jump and then failed the check.</p><p>[/QUOTE]</p>
[QUOTE="Scribble, post: 4468267, member: 23977"] Yes. Nothing is going to break down your doors and put you in a head lock if you fail to do so, but you must do so in a similar way that I must accept that if I fail my jump check I fell into the yawning chasm of fluffy pink doom as opposed to jumping over it. If hit points represent physical wounds -- to any degree -- then restoring all your hit points means that you have no more physical wounds. "Physical wounds = hit point damage" implies "no hit point damage = no physical wounds".[/quote] No argument there! I think HP = real life wounds is silly! The point of 2 was if you want to describe them as physical wounds you have to account for the rest of the rules. Just like when you describe jumping over the cliff you have to account for the actual jump check. If you describe them as physical wounds you need to be prepaired to account for the rest of the system. (Healing surges.) Otherwise you're doing the Shroedinger's Cat experiement but failing to account for the fact that you overrode the system and manually released the poison gas. Restoring your ability to not be dead. Restoring your mojo. Or if you decouple narrative from the rules, restoring your ability to not be dead, while healing your physical wounds. "Ugg I'm wiped. I don't know if I can keep this up much longer." "Peace be with you." "I'm good to go." The last arrow is the one that actualy gets through and kills you. I'm not saying characters never take physical damage. I'm saying HPs are a poor way to track that damage. That last arrow goes through your gut, or your eye or whatever. Your character no longer has anything to prebvent him from being dead. That shot killed him. Only if you intentionally put yourself there. If you chjoose to make something a game breaking problem, I can't really change your mind. I can only say that to me this is similar to saying the system is bad because you described the jump and then failed the check. [/QUOTE]
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