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Flavour First vs Game First - a comparison
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<blockquote data-quote="Scribble" data-source="post: 4468377" data-attributes="member: 23977"><p>Not really, as I always had issues with it equalling physical damage and always felt it was silly and insane to do so. It led to the I can take 20 axes to the head! effect. It's just again an issue of whether you choose to overlook inconsistencies or abstraction or not.</p><p></p><p>But yeah, if you want to play a game, sometimes you have to accept the rules of the game. When I first started playing 3e I disliked the idea of rolling initiative once. It felt too robotic. I tried house rulling it, but ultimately it caused more trouble then it was worth. I accepted the rule and moved on.</p><p></p><p> You can modify rules that don't meet your personal taste if you really want to but it doesn't indicate the system is broken or poorly thought out... Just that it didn't meet your personal tastes. I've always dissociated HP from physical wounds (well for a long time not really ALWAYS) so I guess thats why healing surges work for me.</p><p></p><p>If ultimately you can't accept x... Right on. Who am I to tell you what you have to find entertaining? I can only offer suggestions to a fellow gamer as to how to approach the system in a way that I've found works for me. In the end though if it ain't your thing, it ain't your thing.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4468377, member: 23977"] Not really, as I always had issues with it equalling physical damage and always felt it was silly and insane to do so. It led to the I can take 20 axes to the head! effect. It's just again an issue of whether you choose to overlook inconsistencies or abstraction or not. But yeah, if you want to play a game, sometimes you have to accept the rules of the game. When I first started playing 3e I disliked the idea of rolling initiative once. It felt too robotic. I tried house rulling it, but ultimately it caused more trouble then it was worth. I accepted the rule and moved on. You can modify rules that don't meet your personal taste if you really want to but it doesn't indicate the system is broken or poorly thought out... Just that it didn't meet your personal tastes. I've always dissociated HP from physical wounds (well for a long time not really ALWAYS) so I guess thats why healing surges work for me. If ultimately you can't accept x... Right on. Who am I to tell you what you have to find entertaining? I can only offer suggestions to a fellow gamer as to how to approach the system in a way that I've found works for me. In the end though if it ain't your thing, it ain't your thing. [/QUOTE]
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