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Flavour First vs Game First - a comparison
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<blockquote data-quote="Scribble" data-source="post: 4468494" data-attributes="member: 23977"><p>Yeah I was doing similar, but as we tended to play late on a thursday night, and my group consisted of 8 players... Oye... It just became a headache of keeping track of things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>A possibility... I don't agree though. I honestly think a lot of the failure to have x qualities is people taking small bits of information and inserting their own expectations, then being upset when their idea was incorrect. But shrug. Anything is possible.</p><p></p><p></p><p></p><p>Eh... I've never been a fan of the simmulationist/gamist thing. Admittedly I'm not an expert in it though. I can see the merrits in the idea, but I don't think you can really be too strict about the terms. </p><p></p><p>But yeah sure, I'll give you it leans more towards the gamist side. I guess it works for me, because that's always been my way of running the game no matter what edition. (I don't need to know the exact workings of how the goblin shot the fireball, only that it did because 9 times out of 10 it won't matter. On the 10th time we'll figure it out.)</p><p></p><p>I guess I also preffer it because I think it seems more "real" to me. In real life there are countless variables that effect a situation (Go Dr Malcom!.) The gamist idea seems to allow for those variables without a bazillion tables and subset tables... </p><p></p><p>As for errata... I get the feeling it's not much more then previous editions. It's just that they seem to be trying to stay on top of it. Probably since they've been accused of being too slow about it in the past.</p><p></p><p></p><p></p><p></p><p>If I've seemed any other way then for that I appologize. (It's most ikely because sometimes I'm posting here and also answering a bazillion work emails.)</p><p></p><p>I like to debate, and am always happy to debate about things I like (and sometimes things I dislike) but it's all in the name of fun. Especialy when it concerns a game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 4468494, member: 23977"] Yeah I was doing similar, but as we tended to play late on a thursday night, and my group consisted of 8 players... Oye... It just became a headache of keeping track of things. :p A possibility... I don't agree though. I honestly think a lot of the failure to have x qualities is people taking small bits of information and inserting their own expectations, then being upset when their idea was incorrect. But shrug. Anything is possible. Eh... I've never been a fan of the simmulationist/gamist thing. Admittedly I'm not an expert in it though. I can see the merrits in the idea, but I don't think you can really be too strict about the terms. But yeah sure, I'll give you it leans more towards the gamist side. I guess it works for me, because that's always been my way of running the game no matter what edition. (I don't need to know the exact workings of how the goblin shot the fireball, only that it did because 9 times out of 10 it won't matter. On the 10th time we'll figure it out.) I guess I also preffer it because I think it seems more "real" to me. In real life there are countless variables that effect a situation (Go Dr Malcom!.) The gamist idea seems to allow for those variables without a bazillion tables and subset tables... As for errata... I get the feeling it's not much more then previous editions. It's just that they seem to be trying to stay on top of it. Probably since they've been accused of being too slow about it in the past. If I've seemed any other way then for that I appologize. (It's most ikely because sometimes I'm posting here and also answering a bazillion work emails.) I like to debate, and am always happy to debate about things I like (and sometimes things I dislike) but it's all in the name of fun. Especialy when it concerns a game. :p [/QUOTE]
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