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Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4468830" data-attributes="member: 11300"><p>I don't think many people have suggested that any version of D&D's hps has been adequately simulationist (although some have mentioned tolerating it or saying that it does not break the game mood or some such). </p><p></p><p>Perhaps I can bring a degree of clarity though on the issue if I'm lucky.</p><p></p><p>The interesting difference between the editions is the unaided back to full health aspect of a good night's rest in 4E. In 3.x if you were pushed into the negatives and you only had your own resources to survive, there was no way you were getting back to full health in one night unaided (unless strangely enough you were a high level wizard with an incredibly poor constitution score - heh I never said 3.x was perfect either<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>The key difference here that compounds the situation is the role of divine healing. Such healing was practically required in 3.x (either through a cleric or a curing wand) for an active adventuring group. Combined with the above mentioned "slower" natural healing, this meant that dire injury could be more easily "explained" by the use of clerical healing because such wounds were usually quickly attended to. A huge ugly intestine splattering slash to the guts could be described by the DM because the cleric would quickly come to the rescue. Because of the prevalence of divine healing, the believability factor of the situation I suppose could be tolerated. [Funnily enough, I think there's a 3rd ed. version of the Schroedingly-Cat-thing in there if people look hard enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />].</p><p></p><p>However, because 4E has allowed the Cleric and Warlord to get on with their schtick (rather than feeling forced to subserviently at times provide healing for the "characters"), there is less willingness from the DM to describe rather heroically outlandish wounds unless the character unrealistically heals up the horrendous wound on their own without divine healing assistance (which is now quite possible). I think this is the issue I and some others have with the 4E overnight healing mechanic and it's effect on DMing and play (and certainly not with 4E in general which I am enjoying). Does this explain things more clearly?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4468830, member: 11300"] I don't think many people have suggested that any version of D&D's hps has been adequately simulationist (although some have mentioned tolerating it or saying that it does not break the game mood or some such). Perhaps I can bring a degree of clarity though on the issue if I'm lucky. The interesting difference between the editions is the unaided back to full health aspect of a good night's rest in 4E. In 3.x if you were pushed into the negatives and you only had your own resources to survive, there was no way you were getting back to full health in one night unaided (unless strangely enough you were a high level wizard with an incredibly poor constitution score - heh I never said 3.x was perfect either;)). The key difference here that compounds the situation is the role of divine healing. Such healing was practically required in 3.x (either through a cleric or a curing wand) for an active adventuring group. Combined with the above mentioned "slower" natural healing, this meant that dire injury could be more easily "explained" by the use of clerical healing because such wounds were usually quickly attended to. A huge ugly intestine splattering slash to the guts could be described by the DM because the cleric would quickly come to the rescue. Because of the prevalence of divine healing, the believability factor of the situation I suppose could be tolerated. [Funnily enough, I think there's a 3rd ed. version of the Schroedingly-Cat-thing in there if people look hard enough :D]. However, because 4E has allowed the Cleric and Warlord to get on with their schtick (rather than feeling forced to subserviently at times provide healing for the "characters"), there is less willingness from the DM to describe rather heroically outlandish wounds unless the character unrealistically heals up the horrendous wound on their own without divine healing assistance (which is now quite possible). I think this is the issue I and some others have with the 4E overnight healing mechanic and it's effect on DMing and play (and certainly not with 4E in general which I am enjoying). Does this explain things more clearly? Best Regards Herremann the Wise [/QUOTE]
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