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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Hypersmurf" data-source="post: 4468934" data-attributes="member: 1656"><p>Sure, assuming he's an unwounded character with less than his maximum hit points.</p><p></p><p>If he's an unwounded character with maximum hit points, the healing surge won't do anything.</p><p></p><p></p><p></p><p>The attacks he suffered reduced his hit points. That is the mechanical effect in the rules system. The cuts and bruises were how we chose to narrate the cinematics of those attacks; we could have narrated them as hideous wounds, or we could have narrated them as near-misses that used up divine providence, or whatever. The cuts and bruises are not rules-mechanical, they're flavour.</p><p></p><p>The Healing spell increases his hit points. That is the mechanical effect in the rules system. We can narrate the cinematic effect of the healing spell as closing his wounds, or as restoring vitality, or as renewing his connection to the divine hand of Fate. The healing of cuts and bruises are not rules-mechanical, they're flavour.</p><p></p><p></p><p></p><p>Narrate it in the way that works for you. If it's magical healing, say the cuts and bruises went away. If it's the Warlord yelling at him, say they don't. The mechanical effect of the healing is to increase the hit points. Whether he has cuts and bruises after the healing is flavour, just like they were flavour when he took the damage in the first place.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4468934, member: 1656"] Sure, assuming he's an unwounded character with less than his maximum hit points. If he's an unwounded character with maximum hit points, the healing surge won't do anything. The attacks he suffered reduced his hit points. That is the mechanical effect in the rules system. The cuts and bruises were how we chose to narrate the cinematics of those attacks; we could have narrated them as hideous wounds, or we could have narrated them as near-misses that used up divine providence, or whatever. The cuts and bruises are not rules-mechanical, they're flavour. The Healing spell increases his hit points. That is the mechanical effect in the rules system. We can narrate the cinematic effect of the healing spell as closing his wounds, or as restoring vitality, or as renewing his connection to the divine hand of Fate. The healing of cuts and bruises are not rules-mechanical, they're flavour. Narrate it in the way that works for you. If it's magical healing, say the cuts and bruises went away. If it's the Warlord yelling at him, say they don't. The mechanical effect of the healing is to increase the hit points. Whether he has cuts and bruises after the healing is flavour, just like they were flavour when he took the damage in the first place. -Hyp. [/QUOTE]
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