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*TTRPGs General
Flavour First vs Game First - a comparison
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<blockquote data-quote="pemerton" data-source="post: 4469042" data-attributes="member: 42582"><p>This is a very different issue from the healing surge issue, I think. As I've said in a couple of posts above, I think that this is not about simulationism vs narrativism, but rather is about genre conventions.</p><p></p><p>One approach I suggested upstream, for those who don't like the genre convention, is to make sure that, between any 2 episodes within the game, there is a sufficient time gap to make the healing possible. And then, for those occasions when an extended rest is taken within an episode, narrate it as soldiering on after a few hours for the swelling to go down.</p><p></p><p>I agree. Any wound from which a person can recover unaided, whether that takes 1 day or 1 year, is not a deadly one. Therefore, any narration that a PC has her/his intestines hanging out after the blow from the orc's axe is only going to work (edit: that is, work for the simulationist) if we assume that divine healing is about to be delivered.</p><p></p><p>In 3E any character has a chance to recover, unaided, from any wound that doesn't drop her to -10. Did this ever cause a retconning crisis at the table? Or did the ubiquity of clerical healing cover it up, as Herremann is suggesting?</p></blockquote><p></p>
[QUOTE="pemerton, post: 4469042, member: 42582"] This is a very different issue from the healing surge issue, I think. As I've said in a couple of posts above, I think that this is not about simulationism vs narrativism, but rather is about genre conventions. One approach I suggested upstream, for those who don't like the genre convention, is to make sure that, between any 2 episodes within the game, there is a sufficient time gap to make the healing possible. And then, for those occasions when an extended rest is taken within an episode, narrate it as soldiering on after a few hours for the swelling to go down. I agree. Any wound from which a person can recover unaided, whether that takes 1 day or 1 year, is not a deadly one. Therefore, any narration that a PC has her/his intestines hanging out after the blow from the orc's axe is only going to work (edit: that is, work for the simulationist) if we assume that divine healing is about to be delivered. In 3E any character has a chance to recover, unaided, from any wound that doesn't drop her to -10. Did this ever cause a retconning crisis at the table? Or did the ubiquity of clerical healing cover it up, as Herremann is suggesting? [/QUOTE]
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Flavour First vs Game First - a comparison
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