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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4469194" data-attributes="member: 1846"><p>It seems to me that this is a problem with communication between a player and a DM, rather than a rules problem. The DM is making it perfectly clear that under the mechanics of the game, the player could heal his comrade, and the player is creating a fluff-reason not to do so.</p><p></p><p>If I was playing the character lying on the ground, I'd be pretty annoyed at this attitude, frankly.</p><p></p><p>As far as the discusssion on the overnight rest, I can fully appreciate why it's a problem for some people. It does seem odd that you can narrate a slashing blow to the head, drop a character to less negative hp and yet without any form of divine healing (just an Inspiring Word and some rest) that character is up and running around the next day at full hp. I can see that trying to narrate that sequence of events can be awkward if you want to sustain a feel of gritty realism.</p><p></p><p>At my table, I simply say that the character is a hero - a legend in the making, and that's how it works. Grim'n'gritty is not for me - I like tales of amazing feats that no ordinary pereson could manage.</p><p></p><p>Your Milage May, of course, Vary.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4469194, member: 1846"] It seems to me that this is a problem with communication between a player and a DM, rather than a rules problem. The DM is making it perfectly clear that under the mechanics of the game, the player could heal his comrade, and the player is creating a fluff-reason not to do so. If I was playing the character lying on the ground, I'd be pretty annoyed at this attitude, frankly. As far as the discusssion on the overnight rest, I can fully appreciate why it's a problem for some people. It does seem odd that you can narrate a slashing blow to the head, drop a character to less negative hp and yet without any form of divine healing (just an Inspiring Word and some rest) that character is up and running around the next day at full hp. I can see that trying to narrate that sequence of events can be awkward if you want to sustain a feel of gritty realism. At my table, I simply say that the character is a hero - a legend in the making, and that's how it works. Grim'n'gritty is not for me - I like tales of amazing feats that no ordinary pereson could manage. Your Milage May, of course, Vary. [/QUOTE]
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