Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4469220" data-attributes="member: 710"><p>Well, you think of "packing action" into one encounter per session, I think of packing action in multiple encounters per session. The system requires a different degree of robustness (both from a purely mechanical POV and from the character POV). </p><p></p><p>This means:</p><p>- Each encounter must be challenging. Otherwise it doesn't feel action-packed.</p><p>- The party must have a reasonable (high) chance to go on after each encounter. (despite being challenged, e.g. facing character death)</p><p></p><p>I think this definitely explains why you don't need a different system.</p><p></p><p>The 3E system manages to do this only to a very limited extent - hit points after combat where no problem thanks to Cure Light Wound Wands, but this creates a high dependency on magic items or pm (divine) spellcasters - and since a lot of spells are needed in challenging encounters (as you say - going nova), you can't do it often. </p><p></p><p>The high reliance on magical items might be a mere flavor issue - if you are fine with a strong economy around Wands of CLW or strong reliance on Clerics, you could ignore that and just "fix" the spellcaster problem. But the design team decided that wasn't what they wanted, because the "Magic Item Christmas Tree" and the difficulties of creating a low-magic campaign were discussed and criticized a lot.</p><p></p><p>Yet they still decided to keep hit points. (Maybe they believed it couldn't be D&D without them?). So they came up with healing surges. What other mechanics would work in this context?</p><p></p><p>---</p><p></p><p>The only remaining thing I have to say is that I doubt that you would have such big problems with the system in practice. </p><p>1) You are already using Book of Nine Swords. So you are perfectly fine with "martial" characters using supernatural powers. All problems with Schrödingers hit points and ret-conning are gone if you just assume that it's sword magic.</p><p></p><p>2) The major instance where these problems come into play are during combat and assuming that some character drops to 0 hit points and is also increased beyond 0 hp. The party just has to avoid that ever happening. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But of course, there is no need for a change if you're happy with what you've got.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4469220, member: 710"] Well, you think of "packing action" into one encounter per session, I think of packing action in multiple encounters per session. The system requires a different degree of robustness (both from a purely mechanical POV and from the character POV). This means: - Each encounter must be challenging. Otherwise it doesn't feel action-packed. - The party must have a reasonable (high) chance to go on after each encounter. (despite being challenged, e.g. facing character death) I think this definitely explains why you don't need a different system. The 3E system manages to do this only to a very limited extent - hit points after combat where no problem thanks to Cure Light Wound Wands, but this creates a high dependency on magic items or pm (divine) spellcasters - and since a lot of spells are needed in challenging encounters (as you say - going nova), you can't do it often. The high reliance on magical items might be a mere flavor issue - if you are fine with a strong economy around Wands of CLW or strong reliance on Clerics, you could ignore that and just "fix" the spellcaster problem. But the design team decided that wasn't what they wanted, because the "Magic Item Christmas Tree" and the difficulties of creating a low-magic campaign were discussed and criticized a lot. Yet they still decided to keep hit points. (Maybe they believed it couldn't be D&D without them?). So they came up with healing surges. What other mechanics would work in this context? --- The only remaining thing I have to say is that I doubt that you would have such big problems with the system in practice. 1) You are already using Book of Nine Swords. So you are perfectly fine with "martial" characters using supernatural powers. All problems with Schrödingers hit points and ret-conning are gone if you just assume that it's sword magic. 2) The major instance where these problems come into play are during combat and assuming that some character drops to 0 hit points and is also increased beyond 0 hp. The party just has to avoid that ever happening. ;) But of course, there is no need for a change if you're happy with what you've got. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top