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Flavour First vs Game First - a comparison
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<blockquote data-quote="Fenes" data-source="post: 4469307" data-attributes="member: 604"><p>I never had a wand of cure light wounds in any game. With just one fight per day or session, most of the "healing damage problems" go away because I do not expect my players to be ready for another fight after the fight. I don't need clerics in the party at all, some potions are enough for emergencies, the rest of the damage can be cured "at home" by NPCs or rest. I can have PCs collapse after a battle, with their wounds needing treatment even though they might not have dipped below 0. I also can describe damage as wounds as I please, since the damage won't be healed without healing magic or extended rest.</p><p></p><p></p><p></p><p>4E has too much powers that require me to either be too vague, or use convulted explanations for them and their restrictions. Bo9S has not that many "Move the enemy somehow... it's magic!" powers, and its martial powers can be easily recharged, even in fight, and don't require me to explain why the fighter can't whirlwind twice in a fight. And 4E powers just feel bland and weak to me, unlike Bo9S moves.</p><p></p><p>In short, 4E requires me far too often to say "It's magic/plot" to explain stuff to be comfortable. Far easier to pick mechanics I like from it and implement them in my 3E game than trying to make it work for me - the type of game experience it was made for doesn't appeal to me anyway, and the 4e fluff so far doesn't appeal to me either.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4469307, member: 604"] I never had a wand of cure light wounds in any game. With just one fight per day or session, most of the "healing damage problems" go away because I do not expect my players to be ready for another fight after the fight. I don't need clerics in the party at all, some potions are enough for emergencies, the rest of the damage can be cured "at home" by NPCs or rest. I can have PCs collapse after a battle, with their wounds needing treatment even though they might not have dipped below 0. I also can describe damage as wounds as I please, since the damage won't be healed without healing magic or extended rest. 4E has too much powers that require me to either be too vague, or use convulted explanations for them and their restrictions. Bo9S has not that many "Move the enemy somehow... it's magic!" powers, and its martial powers can be easily recharged, even in fight, and don't require me to explain why the fighter can't whirlwind twice in a fight. And 4E powers just feel bland and weak to me, unlike Bo9S moves. In short, 4E requires me far too often to say "It's magic/plot" to explain stuff to be comfortable. Far easier to pick mechanics I like from it and implement them in my 3E game than trying to make it work for me - the type of game experience it was made for doesn't appeal to me anyway, and the 4e fluff so far doesn't appeal to me either. [/QUOTE]
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