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Flavour First vs Game First - a comparison
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<blockquote data-quote="apoptosis" data-source="post: 4469529" data-attributes="member: 3226"><p>What if the conflict is over (we killed the monster) and wow it looks like you killed the beast before he killed you (you had 1 hp left) he did some some vicious damage to you though (ie you had 1 hp left). Given that you had only 1 hp left you and the DM narrate it as a gaping deadly chest wound.</p><p></p><p>An hour later you decide to use the second wind. Now that vicious damage is no longer existent.</p><p></p><p>So your choices in narrative are (if hp map to physical injury):</p><p></p><p>The damage wasn't that bad you just thought it was. Which means the original narration was not correct, so you are retconning the narration.</p><p></p><p>Second wind magically healed the damage.</p><p></p><p></p><p><strong>EDIT</strong></p><p><strong>Actually it was not an ideal example as you could say that in the hour a team member stitched him up. If he did during a LONG battle maybe that would be a better example.</strong></p><p></p><p>Other narrative actions further uncouple hp from physical injury.</p><p></p><p>The IM moment permanently cures the damage. Which is not that same as soldiering on (which is continuing while still having the damage). You go to sleep at night and the next day you are undamaged.</p><p></p><p>The narrative resolutions you came up with (which I think are absolutely fine when I play) still do not get by one of these objections if you want a tighther coupling of hp and physical damage.</p><p></p><p>Once again, maybe i am missing something from what you are saying and will gladly give up my argument if it becomes evidently faulty.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4469529, member: 3226"] What if the conflict is over (we killed the monster) and wow it looks like you killed the beast before he killed you (you had 1 hp left) he did some some vicious damage to you though (ie you had 1 hp left). Given that you had only 1 hp left you and the DM narrate it as a gaping deadly chest wound. An hour later you decide to use the second wind. Now that vicious damage is no longer existent. So your choices in narrative are (if hp map to physical injury): The damage wasn't that bad you just thought it was. Which means the original narration was not correct, so you are retconning the narration. Second wind magically healed the damage. [B]EDIT Actually it was not an ideal example as you could say that in the hour a team member stitched him up. If he did during a LONG battle maybe that would be a better example.[/B] Other narrative actions further uncouple hp from physical injury. The IM moment permanently cures the damage. Which is not that same as soldiering on (which is continuing while still having the damage). You go to sleep at night and the next day you are undamaged. The narrative resolutions you came up with (which I think are absolutely fine when I play) still do not get by one of these objections if you want a tighther coupling of hp and physical damage. Once again, maybe i am missing something from what you are saying and will gladly give up my argument if it becomes evidently faulty. [/QUOTE]
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