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Flavour First vs Game First - a comparison
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<blockquote data-quote="GlaziusF" data-source="post: 4469860" data-attributes="member: 74166"><p>So:</p><p></p><p></p><p></p><p>And then:</p><p></p><p></p><p></p><p>And then I invented time travel and went back to say:</p><p></p><p></p><p></p><p>I am not sure how my model fits into any of the three stated options. Salient features of my model are, to wit:</p><p></p><p>All damage represents concussion or strain.</p><p></p><p>At bloodied you are obviously wounded but the wound is not impairing. If you heal over bloodied you tend to the wound so it is not obvious any more. The wound can be from the strike that bloodied you or from an earlier one that you aggravated.</p><p></p><p>At 0 you pass out.</p><p></p><p>At -bloodied you have taken an apparently fatal wound and need extraordinary measures to come back.</p><p></p><p>I am not saying that this is a universal damage model that everyone playing 4E must adhere to.</p><p></p><p>I am saying this is an example damage model consistent with both a desire for minimal cinematic effect and the mechanics as written. It is up to the players and DM to decide which damage model to use and who has responsibility for describing wounds in a fashion consistent with the damage model.</p><p></p><p>The mechanic is also consistent with this damage model: a wizard is surrounded by a glow of arcane power that resembles the runes he writes in his spellbooks. All damage is described as repulsed or averted by the runes. At bloodied the glow becomes less uniform as runes begin to wink out. At 0 the runes largely wink out and the wizard collapses, the occasional stray one still drifting around him.</p><p></p><p></p><p></p><p>Modify the description of "unconscious" to read "You cannot take standard, move, or minor actions. You may still take some types of free actions." This lets "unconscious" characters speak for cinematic effect. Since "dead" is just a rider on "unconscious" this also means characters and monsters who are technically beyond the reach of most healing powers may still be able to speak if the DM allows it.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4469860, member: 74166"] So: And then: And then I invented time travel and went back to say: I am not sure how my model fits into any of the three stated options. Salient features of my model are, to wit: All damage represents concussion or strain. At bloodied you are obviously wounded but the wound is not impairing. If you heal over bloodied you tend to the wound so it is not obvious any more. The wound can be from the strike that bloodied you or from an earlier one that you aggravated. At 0 you pass out. At -bloodied you have taken an apparently fatal wound and need extraordinary measures to come back. I am not saying that this is a universal damage model that everyone playing 4E must adhere to. I am saying this is an example damage model consistent with both a desire for minimal cinematic effect and the mechanics as written. It is up to the players and DM to decide which damage model to use and who has responsibility for describing wounds in a fashion consistent with the damage model. The mechanic is also consistent with this damage model: a wizard is surrounded by a glow of arcane power that resembles the runes he writes in his spellbooks. All damage is described as repulsed or averted by the runes. At bloodied the glow becomes less uniform as runes begin to wink out. At 0 the runes largely wink out and the wizard collapses, the occasional stray one still drifting around him. Modify the description of "unconscious" to read "You cannot take standard, move, or minor actions. You may still take some types of free actions." This lets "unconscious" characters speak for cinematic effect. Since "dead" is just a rider on "unconscious" this also means characters and monsters who are technically beyond the reach of most healing powers may still be able to speak if the DM allows it. [/QUOTE]
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