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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mallus" data-source="post: 4469862" data-attributes="member: 3887"><p>Several better questions, really.</p><p></p><p>To my mind one of them is: where D&D is concerned, aren't 'realism' and 'simulationism' things we bring to the table, rather than something we find reflected in the actual rules? </p><p></p><p></p><p>Not to me. </p><p></p><p></p><p>Tradition (and ease-of-use).</p><p></p><p></p><p>My favorite is the Damage Save mechanic from Mutants and Masterminds (does True20 use it too?). The great thing about it --and this ties back to the original topic-- is that it's a sound mechanic that can impart almost diametrically opposite 'flavors' depending on how it's used. </p><p></p><p>In M&M's default mode, it emulates Golden/Silver Age comics, but if you flip a small number of 'switches' -- lower starting PP totals, limit Impervious defenses, ban certain powers, don't use GM Fiat to save NPC's -- you end with a game that's much grittier than D&D, suitable for a far more realistic, or at least deadlier, sort of adventuring.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4469862, member: 3887"] Several better questions, really. To my mind one of them is: where D&D is concerned, aren't 'realism' and 'simulationism' things we bring to the table, rather than something we find reflected in the actual rules? Not to me. Tradition (and ease-of-use). My favorite is the Damage Save mechanic from Mutants and Masterminds (does True20 use it too?). The great thing about it --and this ties back to the original topic-- is that it's a sound mechanic that can impart almost diametrically opposite 'flavors' depending on how it's used. In M&M's default mode, it emulates Golden/Silver Age comics, but if you flip a small number of 'switches' -- lower starting PP totals, limit Impervious defenses, ban certain powers, don't use GM Fiat to save NPC's -- you end with a game that's much grittier than D&D, suitable for a far more realistic, or at least deadlier, sort of adventuring. [/QUOTE]
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