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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="pemerton" data-source="post: 4470404" data-attributes="member: 42582"><p>I think that it is helpful to decouple hit points from physical damage, as this frees up the narration.</p><p></p><p>I also think that it is unhelpful to describe any non-fatal injury as a gaping chest wound, as that it absurd narration.</p><p></p><p>But I think a non-fatal but large dose of hit point loss could be described as a serious slash to the chest, and/or the breaking of ribs - the second wind would then be soldiering on which didn't cure the wound, but relieved the PC of the burden of the wound (ie s/he can act as if unwounded).</p><p></p><p>This suggests to me that the problem is the gonzo issue that I diagnosed.</p><p></p><p>As to the "day in, day out", as I've said multiple times upthread, just make sure there is a large passage of time between episodes, and narrate this as the time in which broken bones knit etc. As long as everyone at the table agrees that this is the most sensible path for the narrative to take, there is no need for the mechanics to deal with it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4470404, member: 42582"] I think that it is helpful to decouple hit points from physical damage, as this frees up the narration. I also think that it is unhelpful to describe any non-fatal injury as a gaping chest wound, as that it absurd narration. But I think a non-fatal but large dose of hit point loss could be described as a serious slash to the chest, and/or the breaking of ribs - the second wind would then be soldiering on which didn't cure the wound, but relieved the PC of the burden of the wound (ie s/he can act as if unwounded). This suggests to me that the problem is the gonzo issue that I diagnosed. As to the "day in, day out", as I've said multiple times upthread, just make sure there is a large passage of time between episodes, and narrate this as the time in which broken bones knit etc. As long as everyone at the table agrees that this is the most sensible path for the narrative to take, there is no need for the mechanics to deal with it. [/QUOTE]
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