Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4470747" data-attributes="member: 3586"><p>It's a good solution only for those who want what damage means to be absolutely clear... it is an awful mechanic as far as the game goes.</p><p></p><p>What is the actual effect of this? Well, it just gives the characters more hit points per encounter. Oh. That's not actually what Healing Surges mean in the game. The <em>primary</em> use of healing surges is to provide healing <em>between</em> encounters.</p><p></p><p>That's rather important. Consider a character who could use all of their healing surges in the one combat. 9 surges, 40 hp. That means the character effectively has 400 hp... all of which get spent in one encounter, but that's specifically against the design intent of healing surges, which is to work against the "5-minute" day, and also provide the ability for a group without clerics to play more than one encounter per day.</p><p></p><p>One unusual factor about healing surges is that they are, in fact, limited in number. You can't just keep going and going. That clerical healing often just adds onto an existing healing surge is very interesting. Think about the implications of that: a cleric is no longer limited by how many spells they can prepare, but instead by how much someone can actually heal in a day. (There's a few fantasy settings that models rather well, actually).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4470747, member: 3586"] It's a good solution only for those who want what damage means to be absolutely clear... it is an awful mechanic as far as the game goes. What is the actual effect of this? Well, it just gives the characters more hit points per encounter. Oh. That's not actually what Healing Surges mean in the game. The [i]primary[/i] use of healing surges is to provide healing [i]between[/i] encounters. That's rather important. Consider a character who could use all of their healing surges in the one combat. 9 surges, 40 hp. That means the character effectively has 400 hp... all of which get spent in one encounter, but that's specifically against the design intent of healing surges, which is to work against the "5-minute" day, and also provide the ability for a group without clerics to play more than one encounter per day. One unusual factor about healing surges is that they are, in fact, limited in number. You can't just keep going and going. That clerical healing often just adds onto an existing healing surge is very interesting. Think about the implications of that: a cleric is no longer limited by how many spells they can prepare, but instead by how much someone can actually heal in a day. (There's a few fantasy settings that models rather well, actually). Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top