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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="cwhs01" data-source="post: 4471561" data-attributes="member: 18388"><p>Pretty much<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But even with the explanation, i don't really get why people accept HP without healing surges and don't accept HP with healing surges.</p><p></p><p>i get it that the 3.x hp model, you can describe wounds as they are being dealt (5 HP is a shallow wound to a 100 HP fighter, a deep stab in the gut for a low con wizard etc.). But if the aim is realism/believability, why then ignore any game mechanical penalties? If the wound is lifethreatening, shouldn't it incur penalties beyond the PC expressing a wish to have his character flee from combat? even a wound that wasn't lifethreatening could reasonably be expected to affect the character. </p><p></p><p>IMO HP are problematic unless you accept it as a gamist construct, and narate HP loss as minor cuts and bruises until the final HP loss that kills the character. And IMO its a small step from accepting that PC's don't ever get severely wounded until they get killed, and to accepting that they have gods watching over them/luck/willpower/moxie enogh to soldier on despite being heavily wounded. Which could happen if a 4e character getting up after being hit into the negatives and rolling a 20 on the death save. This, coupled with acceptance that we aren't attempting to model anything but DnD fantasy, should be enough to accept any HP model of any edition. IMO etc<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="cwhs01, post: 4471561, member: 18388"] Pretty much:) But even with the explanation, i don't really get why people accept HP without healing surges and don't accept HP with healing surges. i get it that the 3.x hp model, you can describe wounds as they are being dealt (5 HP is a shallow wound to a 100 HP fighter, a deep stab in the gut for a low con wizard etc.). But if the aim is realism/believability, why then ignore any game mechanical penalties? If the wound is lifethreatening, shouldn't it incur penalties beyond the PC expressing a wish to have his character flee from combat? even a wound that wasn't lifethreatening could reasonably be expected to affect the character. IMO HP are problematic unless you accept it as a gamist construct, and narate HP loss as minor cuts and bruises until the final HP loss that kills the character. And IMO its a small step from accepting that PC's don't ever get severely wounded until they get killed, and to accepting that they have gods watching over them/luck/willpower/moxie enogh to soldier on despite being heavily wounded. Which could happen if a 4e character getting up after being hit into the negatives and rolling a 20 on the death save. This, coupled with acceptance that we aren't attempting to model anything but DnD fantasy, should be enough to accept any HP model of any edition. IMO etc:) [/QUOTE]
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