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Flavour First vs Game First - a comparison
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<blockquote data-quote="Hussar" data-source="post: 4471742" data-attributes="member: 22779"><p>I find the above quote very funny, considering that many people in this thread have exactly as much or even more experience DMing as you do, with equally, if not more people in more places than you do, yet, you claim to know what is satisfying to the average gamer implying that others don't.</p><p></p><p>And, please, don't drag in other conversations that are completely off topic. I know how hard it is to argue against an idea and not the person, but, ad hominem attacks are really beneath you aren't they?</p><p></p><p>See, you simply say, "Tough noogies" and move on. I disagree with that point. Not because I never kill PC's or because I'm playing in Candyland, but because I realize that forcing all sorts of very strange elements into the game, as Mustrum_Ridcully rightly points out - ressurection, "Oh, you look a trustworthy sort" style introductions of new PC's - is not a very good answer.</p><p></p><p>The funny thing is, you've quoted EGG twice now with:</p><p></p><p></p><p></p><p>EGG himself places gameplay ahead of simulation. The primary concern is play at the table <u>over</u> simulation. If it's good enough for someone who "had the opportunity to play D&D as it was intended to be played by its creators", why is it not good enough for you?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4471742, member: 22779"] I find the above quote very funny, considering that many people in this thread have exactly as much or even more experience DMing as you do, with equally, if not more people in more places than you do, yet, you claim to know what is satisfying to the average gamer implying that others don't. And, please, don't drag in other conversations that are completely off topic. I know how hard it is to argue against an idea and not the person, but, ad hominem attacks are really beneath you aren't they? See, you simply say, "Tough noogies" and move on. I disagree with that point. Not because I never kill PC's or because I'm playing in Candyland, but because I realize that forcing all sorts of very strange elements into the game, as Mustrum_Ridcully rightly points out - ressurection, "Oh, you look a trustworthy sort" style introductions of new PC's - is not a very good answer. The funny thing is, you've quoted EGG twice now with: EGG himself places gameplay ahead of simulation. The primary concern is play at the table [u]over[/u] simulation. If it's good enough for someone who "had the opportunity to play D&D as it was intended to be played by its creators", why is it not good enough for you? [/QUOTE]
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