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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4471757" data-attributes="member: 18280"><p>Happens to me all the time.</p><p></p><p></p><p></p><p>If by "mummy" you mean "creature that causes mummy rot", you've got a problem. But, if you don't want to accept mummy rot as a consequence, you shouldn't include mummies <em>that cause mummy rot</em>. The game is malleable; you can set up the challenges you want.</p><p></p><p>(Under the OGL, this was more true for 3rd party products than it is under the GSL as we have it. I guess you could just publish an adventure using "koboldics" instead of "kobolds" when you want to change stats.....?)</p><p></p><p></p><p></p><p>Agreed. If you allow the rules to dictate the world, you can have some extremely bizarre things happen. However, if the world dictates the rules, this doesn't have to be so. If you don't want the consequence of dead people being raised, excise it from the game.</p><p></p><p>I could keep responding, but I don't really think we have any real disagreement here.</p><p></p><p></p><p></p><p></p><p>Cool. I killed quite a few PCs (and had quite a few of my own die as well) in 2e, despite the fact that TSR was invested in the "prop 'em up" meme at the time. What is going on with the game designers isn't necessarily what's going on at your table.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4471757, member: 18280"] Happens to me all the time. If by "mummy" you mean "creature that causes mummy rot", you've got a problem. But, if you don't want to accept mummy rot as a consequence, you shouldn't include mummies [i]that cause mummy rot[/i]. The game is malleable; you can set up the challenges you want. (Under the OGL, this was more true for 3rd party products than it is under the GSL as we have it. I guess you could just publish an adventure using "koboldics" instead of "kobolds" when you want to change stats.....?) Agreed. If you allow the rules to dictate the world, you can have some extremely bizarre things happen. However, if the world dictates the rules, this doesn't have to be so. If you don't want the consequence of dead people being raised, excise it from the game. I could keep responding, but I don't really think we have any real disagreement here. Cool. I killed quite a few PCs (and had quite a few of my own die as well) in 2e, despite the fact that TSR was invested in the "prop 'em up" meme at the time. What is going on with the game designers isn't necessarily what's going on at your table. RC [/QUOTE]
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