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Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4472301" data-attributes="member: 11300"><p><span style="font-family: 'Verdana'"><span style="color: white">I think most groups were ready for the change. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There is a difference here between flavour of the supplement variety, and mechanics that perhaps more accurately represent the flavour they are trying to. I think 3E was more successful at the latter than 2E - YMMV and vice versa with the former. Getting away from Thac0's and tables was a step in the right direction.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I disagree to a degree. I think power was taken by players who soaked up the rules. This meant that the "rules-power" as it were was held by the DM mainly but also with certain players as well. There was a sense by those players that a sucky DM's call wasn't going to ruin their gaming day (as could sometimes happen in 2E). However, in some groups with players that did not wish to study their PHB in between sessions, I think you could get a certain disenfranchisement for those players. They were now outsiders, at the mercy of those who knew what was going on.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">4E has looked to include these players by focusing on exceptions based design. As long as you have an idea on the basics, everything you really need to know is on your character sheet/power cards. All players can now focus on the adventure at hand rather than fixating on the rules or how things work. In this regard, while it has sacrificed a lot of simulation, it has cleaned things up for groups that may have had issues in this regard with 3E.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Best Regards</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Herremann the Wise</span></span></span></p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4472301, member: 11300"] [FONT=Verdana][COLOR=white]I think most groups were ready for the change. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]There is a difference here between flavour of the supplement variety, and mechanics that perhaps more accurately represent the flavour they are trying to. I think 3E was more successful at the latter than 2E - YMMV and vice versa with the former. Getting away from Thac0's and tables was a step in the right direction.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I disagree to a degree. I think power was taken by players who soaked up the rules. This meant that the "rules-power" as it were was held by the DM mainly but also with certain players as well. There was a sense by those players that a sucky DM's call wasn't going to ruin their gaming day (as could sometimes happen in 2E). However, in some groups with players that did not wish to study their PHB in between sessions, I think you could get a certain disenfranchisement for those players. They were now outsiders, at the mercy of those who knew what was going on.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4E has looked to include these players by focusing on exceptions based design. As long as you have an idea on the basics, everything you really need to know is on your character sheet/power cards. All players can now focus on the adventure at hand rather than fixating on the rules or how things work. In this regard, while it has sacrificed a lot of simulation, it has cleaned things up for groups that may have had issues in this regard with 3E.[/COLOR][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Best Regards[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Herremann the Wise[/COLOR][/SIZE][/FONT] [/QUOTE]
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