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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4472722" data-attributes="member: 18280"><p>Not at all. I was responding to an extreme example, where the only action, apparently, was an orc critting Bob out of the blue. The action was divorced from any context. Either there was context that it was divorced from (in which case Bob made choices) or there was not (in which case Bob made no choices, and the DM probably will end up lonely and frustrated <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>If "an Orc critting a healthy Bob and dropping is the kind of extreme that [you] want to avoid" you shouldn't be using mechanics that provide for that sort of extreme.</p><p></p><p>However, if you choose to use mechanics that provide for that sort of extreme, it is childish to complain about that sort of extreme occurring. Not childish to examine, not childish to discuss, not childish to modify more to your liking. I feel certain you understand the difference.</p><p></p><p>And, having been on EN World long enough, you should know that there are people out there whose games do not include a room for death.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4472722, member: 18280"] Not at all. I was responding to an extreme example, where the only action, apparently, was an orc critting Bob out of the blue. The action was divorced from any context. Either there was context that it was divorced from (in which case Bob made choices) or there was not (in which case Bob made no choices, and the DM probably will end up lonely and frustrated :lol: ). If "an Orc critting a healthy Bob and dropping is the kind of extreme that [you] want to avoid" you shouldn't be using mechanics that provide for that sort of extreme. However, if you choose to use mechanics that provide for that sort of extreme, it is childish to complain about that sort of extreme occurring. Not childish to examine, not childish to discuss, not childish to modify more to your liking. I feel certain you understand the difference. And, having been on EN World long enough, you should know that there are people out there whose games do not include a room for death. RC [/QUOTE]
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