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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4472841" data-attributes="member: 18280"><p>If you can't accept PC death as a consequence of starting this way, you shouldn't do it. Or, conversely, you should ensure that the combat is such that the PCs cannot die.</p><p></p><p>Or, put it another way: If you sat down at the table, knowing the DM likes to start campaigns that way, and you know that there is a chance your character will die in that first scene, then you've made your decision when you sat down. If fate hands you the opportunity to make a new character, whining about it won't help the game, nor is it a particularly mature thing to do.</p><p></p><p>In LostSoul's account, let's for a moment ignore the idea that a gently sloping hill yields an initial encounter distance of 100 feet. Sometimes bad things can happen to good characters, simply because it's in the nature of the game. You can go to jail in Monopoly, too, through no fault of your own. If the Monopoly player starts whining about how unfair it is that he drew a Community Chest card that makes him pay the banker, I'd have no sympathy for him, either -- and I doubt I would want to play Monopoly with him again. As the man said, "You knew the risks when you sat at the table."</p><p></p><p>If Bob doesn't like the type of game he's playing, he should find (or make) a new one. If no at the table (DM included) likes the idea that a PC dies under these circumstances, they should find a new game or houserule to prevent that consequence.</p><p></p><p>That seems pretty bloody obvious to me.</p><p></p><p></p><p>YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4472841, member: 18280"] If you can't accept PC death as a consequence of starting this way, you shouldn't do it. Or, conversely, you should ensure that the combat is such that the PCs cannot die. Or, put it another way: If you sat down at the table, knowing the DM likes to start campaigns that way, and you know that there is a chance your character will die in that first scene, then you've made your decision when you sat down. If fate hands you the opportunity to make a new character, whining about it won't help the game, nor is it a particularly mature thing to do. In LostSoul's account, let's for a moment ignore the idea that a gently sloping hill yields an initial encounter distance of 100 feet. Sometimes bad things can happen to good characters, simply because it's in the nature of the game. You can go to jail in Monopoly, too, through no fault of your own. If the Monopoly player starts whining about how unfair it is that he drew a Community Chest card that makes him pay the banker, I'd have no sympathy for him, either -- and I doubt I would want to play Monopoly with him again. As the man said, "You knew the risks when you sat at the table." If Bob doesn't like the type of game he's playing, he should find (or make) a new one. If no at the table (DM included) likes the idea that a PC dies under these circumstances, they should find a new game or houserule to prevent that consequence. That seems pretty bloody obvious to me. YMMV. RC [/QUOTE]
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