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Flavour First vs Game First - a comparison
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<blockquote data-quote="Raven Crowking" data-source="post: 4472930" data-attributes="member: 18280"><p>But it <em>is</em> an assumption.</p><p></p><p></p><p></p><p>Nice of the slinger to shriek a warning to the PCs so that they know what is expected of them. You're right, nothing artificial here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>So, they can neither see nor hear through the waterfall, no matter how loud the combat, no matter how loud the shrieking slinger (who the PCs, presumably, can automatically hear). Again, nothing artificial here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Moreover, knowing that they cannot see or hear through the waterfall, they have no one stationed to alert them as soon as something happens? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I miss the days when orcs used gongs to warn the complex of approaching enemies, and then took appropriate steps to defeat them/run away. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p></p><p></p><p>So, the creatures inside the lair believe that the outside guards can handle the PCs, and also do not know about the PCs?</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Maybe not so safe an assumption after all.....</p><p></p><p></p><p></p><p>Whatever floats your boat, man. But that sounds very 2e-modulish to me.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4472930, member: 18280"] But it [i]is[/i] an assumption. Nice of the slinger to shriek a warning to the PCs so that they know what is expected of them. You're right, nothing artificial here. ;) So, they can neither see nor hear through the waterfall, no matter how loud the combat, no matter how loud the shrieking slinger (who the PCs, presumably, can automatically hear). Again, nothing artificial here. ;) Moreover, knowing that they cannot see or hear through the waterfall, they have no one stationed to alert them as soon as something happens? ;) I miss the days when orcs used gongs to warn the complex of approaching enemies, and then took appropriate steps to defeat them/run away. :.-( So, the creatures inside the lair believe that the outside guards can handle the PCs, and also do not know about the PCs? :erm: Maybe not so safe an assumption after all..... Whatever floats your boat, man. But that sounds very 2e-modulish to me. RC [/QUOTE]
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