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Flavour First vs Game First - a comparison
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<blockquote data-quote="Hussar" data-source="post: 4475920" data-attributes="member: 22779"><p>So, instead of Schrodinger's Hit Points, it's Schrodinger's waterfall? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These are kobolds, not crack military units. They aren't the brightest things in the world. They put a guard outside the waterfall to warn them if trouble comes, then go back inside and rest. </p><p></p><p>Like this never happens? Where did they get the horn? They made it? Bought it? Same as the gong? There's some kobold metalsmith back there that made it for them? Oh, wait, no there isn't. So they had to find that gong or horn somewhere. </p><p></p><p>That's more realistic than "Hey, Churtle, you're the smallest and stupidest, get your scaley butt outside and warn us if anything comes."?</p><p></p><p>Because, y'know, kobolds would NEVER do something like that.</p><p></p><p>Heck, at least they HAD guards outside. There are loads of modules that don't even have that.</p><p></p><p>The situation is perfectly reasonable - not terribly intelligent humanoids post a lone guard outside a waterfall. Wow, never, ever could see that happening.</p><p></p><p>Now, if these were hobgoblins, then you'd probably have a point. But they're not. They're kobolds. Wis and Int not so high. Making tactically stupid decisions is not unrealistic.</p><p></p><p>See, the thing is RC, I know you stated you'd have to do all this work to make the WLD work. But, that's you. That's not true of everyone. The modules in the WLD are, by and large, workable. ((With some notable exceptions)) That you think they are poorly designed doesn't make them so.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4475920, member: 22779"] So, instead of Schrodinger's Hit Points, it's Schrodinger's waterfall? :) These are kobolds, not crack military units. They aren't the brightest things in the world. They put a guard outside the waterfall to warn them if trouble comes, then go back inside and rest. Like this never happens? Where did they get the horn? They made it? Bought it? Same as the gong? There's some kobold metalsmith back there that made it for them? Oh, wait, no there isn't. So they had to find that gong or horn somewhere. That's more realistic than "Hey, Churtle, you're the smallest and stupidest, get your scaley butt outside and warn us if anything comes."? Because, y'know, kobolds would NEVER do something like that. Heck, at least they HAD guards outside. There are loads of modules that don't even have that. The situation is perfectly reasonable - not terribly intelligent humanoids post a lone guard outside a waterfall. Wow, never, ever could see that happening. Now, if these were hobgoblins, then you'd probably have a point. But they're not. They're kobolds. Wis and Int not so high. Making tactically stupid decisions is not unrealistic. See, the thing is RC, I know you stated you'd have to do all this work to make the WLD work. But, that's you. That's not true of everyone. The modules in the WLD are, by and large, workable. ((With some notable exceptions)) That you think they are poorly designed doesn't make them so. [/QUOTE]
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