Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4477480" data-attributes="member: 42582"><p>1st ed AD&D had virtually no action resolution mechanics outside of combat. 2nd ed AD&D had a little bit more, but not much. 3rd ed had more again, but the combat mechanics are still the majority of the action resolution mechanics. The same is true of 4e (which uses the comparatively abstract skill challenge system as a catch-all for non-combat action resolution).</p><p></p><p>This suggests that combat is intended to be a significant part of the game.</p><p></p><p>Given that, I think it is does not really get to the heart of the matter simply to suggest that a player whose PC ends up confronting an orc with a greataxe, losing initiative, and dying to a critical hit has suffered the proper consequences of a meaningful choice (to go into places full of orcs).</p><p></p><p>If that suggestion were correct, it would appear to follow that there was nothing meaningful to be said about whether AD&D, 3E or 4e was the better-designed dungeon adventure roleplaying game - that the potentially one-shot lethality of the orc with the greataxe, which is a feature of 3E far more than of AD&D or 4e, was not up for grabs as an example of good or bad design.</p><p></p><p>In fact I think that that question is up for grabs, and I think that removing that potential oneshot lethality improves the design of a dungeon adventure roleplaying game, by ensuring that where lethality is encountered it is a genuine consequence of a sequence of choices that the player experienced as being meaningful and under his/her control (other than the choice to have his/her PC go on an adventure, which is - given that we are playing a dungeon adventure RPG - not really a choice at all).</p></blockquote><p></p>
[QUOTE="pemerton, post: 4477480, member: 42582"] 1st ed AD&D had virtually no action resolution mechanics outside of combat. 2nd ed AD&D had a little bit more, but not much. 3rd ed had more again, but the combat mechanics are still the majority of the action resolution mechanics. The same is true of 4e (which uses the comparatively abstract skill challenge system as a catch-all for non-combat action resolution). This suggests that combat is intended to be a significant part of the game. Given that, I think it is does not really get to the heart of the matter simply to suggest that a player whose PC ends up confronting an orc with a greataxe, losing initiative, and dying to a critical hit has suffered the proper consequences of a meaningful choice (to go into places full of orcs). If that suggestion were correct, it would appear to follow that there was nothing meaningful to be said about whether AD&D, 3E or 4e was the better-designed dungeon adventure roleplaying game - that the potentially one-shot lethality of the orc with the greataxe, which is a feature of 3E far more than of AD&D or 4e, was not up for grabs as an example of good or bad design. In fact I think that that question is up for grabs, and I think that removing that potential oneshot lethality improves the design of a dungeon adventure roleplaying game, by ensuring that where lethality is encountered it is a genuine consequence of a sequence of choices that the player experienced as being meaningful and under his/her control (other than the choice to have his/her PC go on an adventure, which is - given that we are playing a dungeon adventure RPG - not really a choice at all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top