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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4477558" data-attributes="member: 11300"><p>You've mentioned this a couple of times and each time, I have felt it an unsatisfying solution. Why have this period of time when the game allows you to heal up (unbelievably as it were) overnight? Do the players or DM just decide that "hey, my healing surges don't work because I have a bad injury". I mean, how do you even determine if you have a bad injury? You guys spent so much time trying to convince me that 1hp away from negative bloodied wasn't that bad before. The question then is: so when <em>do</em> I then say that a serious injury has been incurred? </p><p></p><p>My interpretation of this (and the whole reason why I introduced the whole hp thing to the thread way back when) is that flavour has been sacrificed for a game mechanic that keeps the game running more smoothly and keeps all characters involved for longer by reducing the healing workload of the Cleric. A wonderful mechanic, but one that's flavour grates with my sense of verisimilitude. YMOV.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4477558, member: 11300"] You've mentioned this a couple of times and each time, I have felt it an unsatisfying solution. Why have this period of time when the game allows you to heal up (unbelievably as it were) overnight? Do the players or DM just decide that "hey, my healing surges don't work because I have a bad injury". I mean, how do you even determine if you have a bad injury? You guys spent so much time trying to convince me that 1hp away from negative bloodied wasn't that bad before. The question then is: so when [I]do[/I] I then say that a serious injury has been incurred? My interpretation of this (and the whole reason why I introduced the whole hp thing to the thread way back when) is that flavour has been sacrificed for a game mechanic that keeps the game running more smoothly and keeps all characters involved for longer by reducing the healing workload of the Cleric. A wonderful mechanic, but one that's flavour grates with my sense of verisimilitude. YMOV. Best Regards Herremann the Wise [/QUOTE]
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