Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4477849" data-attributes="member: 22779"><p>A little while later.</p><p></p><p>In my mind, there needs to be a definite heirarchy in game mechanic design. To me, the priorities should look like this:</p><p></p><p>1. Does it work at the table? If it doesn't work at the table, or it causes the game to come to a screeching halt, the mechanic is bad. Doesn't matter how good the flavor is, or how interesting it is, it's bad.</p><p></p><p>For me, a perfect example of this is Living Imagination's Broadsides!! rules. Absolutely the best IMO, naval combat supplement that I've read for 3e. Chock full of flavor, interesting to read, really captures the idea of two (or more) ships going at each other on the high seas. In play? Boring. About as interesting as watching paint dry. Far too detailed for a group game. Might work as a two player game, but, for D&D? Nope. Bad. </p><p></p><p>2. Flavor. (You didn't think I was totally anti flavour did you?) - Yes, the mechanics need flavor. Flavorless mechanics are boring, regardless of how well they work at the table. You do need to capture the feeling of what you are trying to do. But, again, this takes a far back seat to point one.</p><p></p><p>3. Ease of implementation - now this one is trickier in a game like D&D which we all like to use for so many different styles. But, there has to be some thought given as to how this can be added to the game without causing huge upheavals in existing games. </p><p></p><p>4. Genre emulation. - This one I put in the very back seat. D&D is a poor genre simulator and IMO, always has been. It's always been the "kitchen sink" game where you take whatever, from whereever and chuck it in.</p><p></p><p>What about you? How would you prioritise things?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4477849, member: 22779"] A little while later. In my mind, there needs to be a definite heirarchy in game mechanic design. To me, the priorities should look like this: 1. Does it work at the table? If it doesn't work at the table, or it causes the game to come to a screeching halt, the mechanic is bad. Doesn't matter how good the flavor is, or how interesting it is, it's bad. For me, a perfect example of this is Living Imagination's Broadsides!! rules. Absolutely the best IMO, naval combat supplement that I've read for 3e. Chock full of flavor, interesting to read, really captures the idea of two (or more) ships going at each other on the high seas. In play? Boring. About as interesting as watching paint dry. Far too detailed for a group game. Might work as a two player game, but, for D&D? Nope. Bad. 2. Flavor. (You didn't think I was totally anti flavour did you?) - Yes, the mechanics need flavor. Flavorless mechanics are boring, regardless of how well they work at the table. You do need to capture the feeling of what you are trying to do. But, again, this takes a far back seat to point one. 3. Ease of implementation - now this one is trickier in a game like D&D which we all like to use for so many different styles. But, there has to be some thought given as to how this can be added to the game without causing huge upheavals in existing games. 4. Genre emulation. - This one I put in the very back seat. D&D is a poor genre simulator and IMO, always has been. It's always been the "kitchen sink" game where you take whatever, from whereever and chuck it in. What about you? How would you prioritise things? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
Top