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General Tabletop Discussion
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Flavour First vs Game First - a comparison
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<blockquote data-quote="Hussar" data-source="post: 4478149" data-attributes="member: 22779"><p>You said that these mechanics are not doing it for you. You don't like them. Thus, this is something you are not willing to sacrifice. Unless I'm misquoting you, and I don't mean to, or I'm misunderstanding, which is entirely possible. You find the mechanics too intrusive (is that the right word?)</p><p></p><p>Again, it comes down to what I said, you are not willing to sacrifice your point of view on what is the right way for hit points and healing to work in order to make the game work. And that's perfectly fine. I'm saying that some people are a bit more flexible with what doesn't work and aren't quite a fussed about what boils down to a flavor issue if it actually works better at the table.</p><p></p><p>I look at the hit point thing like this: at the end of the adventuring day, the cleric is going to heal up the party anyway. At most, you spend one day resting. Natural healing doesn't enter into the equation in the vast majority of cases. So, why screw around about it? Why not build that right into the game? If we're going to play that way anyway, just add it in and be done with it. </p><p></p><p>Since it works out the same at the end, it doesn't bother me in the slightest. Obviously there's some variation in mileage going on here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Absolutely true.</p><p></p><p></p><p></p><p>Also absolutely true.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4478149, member: 22779"] You said that these mechanics are not doing it for you. You don't like them. Thus, this is something you are not willing to sacrifice. Unless I'm misquoting you, and I don't mean to, or I'm misunderstanding, which is entirely possible. You find the mechanics too intrusive (is that the right word?) Again, it comes down to what I said, you are not willing to sacrifice your point of view on what is the right way for hit points and healing to work in order to make the game work. And that's perfectly fine. I'm saying that some people are a bit more flexible with what doesn't work and aren't quite a fussed about what boils down to a flavor issue if it actually works better at the table. I look at the hit point thing like this: at the end of the adventuring day, the cleric is going to heal up the party anyway. At most, you spend one day resting. Natural healing doesn't enter into the equation in the vast majority of cases. So, why screw around about it? Why not build that right into the game? If we're going to play that way anyway, just add it in and be done with it. Since it works out the same at the end, it doesn't bother me in the slightest. Obviously there's some variation in mileage going on here. :) Absolutely true. Also absolutely true. [/QUOTE]
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