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Flavour First vs Game First - a comparison
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4480026" data-attributes="member: 710"><p>Here's a terrible example: Imagine how your world is impacted if, say your uncle died in a sudden car accident, or if your uncle died after a year of chemo therapies from his cancer. Both are situations nobody would want to be in, and I wouldn't want you to decide which you "prefer" more. But do you see the difference? In the first scenario, the "decisions" that lead to it might be that your uncle decided to drive a car. In the second, decisions were made regarding what doctors to consult, which therapy to choose, when to visit your uncle, how to support him, and, overall, you had some time to consider the fact that in fact, your uncle might die. </p><p></p><p>To get back to less terrible examples: </p><p>The point is that the mental decision tree of many players "resets" when you enter combat. You made countless of decisions that got you into that combat, but for now, you're mindset is "Now I am in combat. I am no longer in my exploration mindset." And just the moment you have switched your mindset, your character is gone. Maybe not every players mind works this way</p><p></p><p></p><p>Being able to logically comprehend the numbers, write them down is not the same as instinctually getting the difference between having to roll a 15 or a 16. And I think that's what GlaziusF is talking about. I can describe "infinity" in many words, but do I "get" it, can I really envision it, or instinctually get what something infinite would be?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4480026, member: 710"] Here's a terrible example: Imagine how your world is impacted if, say your uncle died in a sudden car accident, or if your uncle died after a year of chemo therapies from his cancer. Both are situations nobody would want to be in, and I wouldn't want you to decide which you "prefer" more. But do you see the difference? In the first scenario, the "decisions" that lead to it might be that your uncle decided to drive a car. In the second, decisions were made regarding what doctors to consult, which therapy to choose, when to visit your uncle, how to support him, and, overall, you had some time to consider the fact that in fact, your uncle might die. To get back to less terrible examples: The point is that the mental decision tree of many players "resets" when you enter combat. You made countless of decisions that got you into that combat, but for now, you're mindset is "Now I am in combat. I am no longer in my exploration mindset." And just the moment you have switched your mindset, your character is gone. Maybe not every players mind works this way Being able to logically comprehend the numbers, write them down is not the same as instinctually getting the difference between having to roll a 15 or a 16. And I think that's what GlaziusF is talking about. I can describe "infinity" in many words, but do I "get" it, can I really envision it, or instinctually get what something infinite would be? [/QUOTE]
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