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Flavour First vs Game First - a comparison
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<blockquote data-quote="Scribble" data-source="post: 4480401" data-attributes="member: 23977"><p>There aren't any loosers as long as we're having fun eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The game is setup in a way that promotes and rewards you for continuing to keep your character alive by defeating obstacles and challanges. It's setup in a way that promotes the idea that part of the fun is trying to get your character up to the end of the camapign.</p><p></p><p>If this isn't your goal, that's cool. I'm not in any place to tell someone how to enjoy the game. But the game itself is setup to promote trying to get a character up to the top level.</p><p></p><p>What's really the point I'm trying to make is that death is not equivalent to going to jail in monopoly. Death in D&D has a much higher consequence to the game and more importantly to the player then going to jail does in monopoly. </p><p></p><p>I'll admit, a "you loose" card was probably too drastic on my part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm thinking it would be more equivalent to having to pay ALL of your money to the banker, or forces you to give up all properties.</p><p></p><p>I agree death is part of the game, and I won't argue it shouldn't be. Inability to die would be silly. What I AM saying is that the things that cause death shouldn't be taken as lightly as a random chance.</p><p></p><p>If I'm considering entering a combat situation, there are things that I rely on to determine if it's a good idea or not. How many HP do I have left? How many cure potions do I have? Does this thing look like it can take a lot of hurtin, or dish it out, etc... If these things look to be good enough that if I start having a run of bad luck I'll still be able to pull myself out of the situation, then it's go time. If not, rethink time. If I misjudge my abilities, or make a poor choice, I will probably die. </p><p></p><p>With a random die roll I can't prepaire. The only way to counter it is not to play. And as Johnathan said... Strange game.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4480401, member: 23977"] There aren't any loosers as long as we're having fun eh? ;) The game is setup in a way that promotes and rewards you for continuing to keep your character alive by defeating obstacles and challanges. It's setup in a way that promotes the idea that part of the fun is trying to get your character up to the end of the camapign. If this isn't your goal, that's cool. I'm not in any place to tell someone how to enjoy the game. But the game itself is setup to promote trying to get a character up to the top level. What's really the point I'm trying to make is that death is not equivalent to going to jail in monopoly. Death in D&D has a much higher consequence to the game and more importantly to the player then going to jail does in monopoly. I'll admit, a "you loose" card was probably too drastic on my part. :) I'm thinking it would be more equivalent to having to pay ALL of your money to the banker, or forces you to give up all properties. I agree death is part of the game, and I won't argue it shouldn't be. Inability to die would be silly. What I AM saying is that the things that cause death shouldn't be taken as lightly as a random chance. If I'm considering entering a combat situation, there are things that I rely on to determine if it's a good idea or not. How many HP do I have left? How many cure potions do I have? Does this thing look like it can take a lot of hurtin, or dish it out, etc... If these things look to be good enough that if I start having a run of bad luck I'll still be able to pull myself out of the situation, then it's go time. If not, rethink time. If I misjudge my abilities, or make a poor choice, I will probably die. With a random die roll I can't prepaire. The only way to counter it is not to play. And as Johnathan said... Strange game. [/QUOTE]
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