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General Tabletop Discussion
*TTRPGs General
Flavour First vs Game First - a comparison
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<blockquote data-quote="Herremann the Wise" data-source="post: 4481194" data-attributes="member: 11300"><p>Actually, vile damage in 3.x was a case of this, however, that's not what I was trying to say.</p><p>By required to keep going, I mean required to get the guy up and about in working order with enough hit points so as not to be a passenger in the next combat in a handful of minutes. This required immediate healing of usually a divine nature. Natural healing was a slow process. Now, healing surges do the trick - making you question whether the wound was actually serious at all, to the point where you can guarantee that it wasn't that bad; and could not have been that bad. </p><p></p><p>There are some injuries though that even the greatest heroes could not soldier on with, gritting their teeth. My point is/was that these types of injuries obviously don't happen anymore - see my dialogue between the heroes Pemerton and Herremann - unless of course you die from them. Thus the easy narration you are talking about is missing a huge chuck of dramatic death defying injuries.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4481194, member: 11300"] Actually, vile damage in 3.x was a case of this, however, that's not what I was trying to say. By required to keep going, I mean required to get the guy up and about in working order with enough hit points so as not to be a passenger in the next combat in a handful of minutes. This required immediate healing of usually a divine nature. Natural healing was a slow process. Now, healing surges do the trick - making you question whether the wound was actually serious at all, to the point where you can guarantee that it wasn't that bad; and could not have been that bad. There are some injuries though that even the greatest heroes could not soldier on with, gritting their teeth. My point is/was that these types of injuries obviously don't happen anymore - see my dialogue between the heroes Pemerton and Herremann - unless of course you die from them. Thus the easy narration you are talking about is missing a huge chuck of dramatic death defying injuries. Best Regards Herremann the Wise [/QUOTE]
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Flavour First vs Game First - a comparison
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