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Flavour First vs Game First - a comparison
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<blockquote data-quote="MerricB" data-source="post: 4490916" data-attributes="member: 3586"><p>I've just picked up Mouseferatu's <em>Advanced Player's Guide</em>, and what should I find there but "Lingering Damage Rules", which seem to address a lot of the concerns that Herremann the Wise has with the system.</p><p></p><p>A brief description here of how they work:</p><p></p><p>The DM chooses at what point a PC takes a lingering wound (the choices range from "Slightly Deadly" through to "Are you Mad?!"). When that wound is taken, you make a saving throw to determine the severity of the wound. Further wounds increase the severity of your wounds by 1 or 2 steps (depending on further saving throws).</p><p></p><p>Lingering Wounds are then treated as a disease; you make Heal/Endurance checks after long rests to improve on the track, and they have ongoing effects on you, such as reducing your healing surges, defenses and rolls. A new 8th-level ritual allows speedier healing of these wounds.</p><p></p><p>For myself, I'd probably choose the Slightly Deadly trigger point (0 hp and half healing surges remaining), whilst Herremann might prefer the Somewhat Deadly triggerpoint (first time reach 0 hp). Are You Mad!? (first bloodied or take critical) is enough to have a very, very deadly campaign. Ari suggests using only the first two.</p><p></p><p>The system isn't quite perfect - under the basic triggerpoints, it only occurs on the <em>first</em> time you reach the condition after a basic rest, but it may be enough of a starting point for Herremann to clear up a few issues he's been having with 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4490916, member: 3586"] I've just picked up Mouseferatu's [i]Advanced Player's Guide[/i], and what should I find there but "Lingering Damage Rules", which seem to address a lot of the concerns that Herremann the Wise has with the system. A brief description here of how they work: The DM chooses at what point a PC takes a lingering wound (the choices range from "Slightly Deadly" through to "Are you Mad?!"). When that wound is taken, you make a saving throw to determine the severity of the wound. Further wounds increase the severity of your wounds by 1 or 2 steps (depending on further saving throws). Lingering Wounds are then treated as a disease; you make Heal/Endurance checks after long rests to improve on the track, and they have ongoing effects on you, such as reducing your healing surges, defenses and rolls. A new 8th-level ritual allows speedier healing of these wounds. For myself, I'd probably choose the Slightly Deadly trigger point (0 hp and half healing surges remaining), whilst Herremann might prefer the Somewhat Deadly triggerpoint (first time reach 0 hp). Are You Mad!? (first bloodied or take critical) is enough to have a very, very deadly campaign. Ari suggests using only the first two. The system isn't quite perfect - under the basic triggerpoints, it only occurs on the [i]first[/i] time you reach the condition after a basic rest, but it may be enough of a starting point for Herremann to clear up a few issues he's been having with 4e. :) Cheers! [/QUOTE]
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