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Flavour First vs Game First - a comparison
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<blockquote data-quote="Delta" data-source="post: 4494547" data-attributes="member: 40269"><p>Oh, please. In the 1E DMG under "Monsters and Organization", the base assumption was that a party would attack once, and then retreat and regroup for <em>one full week</em> before attacking again. 2 pages and 6 examples were devoted to helping the DM decide what the monsters might do in the meantime.</p><p> </p><p>I want that kind of gaming experience back, and I want rules that directly support it. Not an action movie, not a plotted story. And I can find such rules for D&D that do support that in numerous places: OD&D, BECMI, 1E, C&C, my own DimD20 rules, etc.</p><p> </p><p>Frankly, one of my primary griefs in the 3.5/4E era is that D&D seems to have been taken over by people who, while liking the idea of killing monsters with swords & spells, really actively disliked D&D to a large extent.</p></blockquote><p></p>
[QUOTE="Delta, post: 4494547, member: 40269"] Oh, please. In the 1E DMG under "Monsters and Organization", the base assumption was that a party would attack once, and then retreat and regroup for [I]one full week[/I] before attacking again. 2 pages and 6 examples were devoted to helping the DM decide what the monsters might do in the meantime. I want that kind of gaming experience back, and I want rules that directly support it. Not an action movie, not a plotted story. And I can find such rules for D&D that do support that in numerous places: OD&D, BECMI, 1E, C&C, my own DimD20 rules, etc. Frankly, one of my primary griefs in the 3.5/4E era is that D&D seems to have been taken over by people who, while liking the idea of killing monsters with swords & spells, really actively disliked D&D to a large extent. [/QUOTE]
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