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Flavour First vs Game First - a comparison
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<blockquote data-quote="AllisterH" data-source="post: 4494670" data-attributes="member: 51325"><p>THIS actually is one of the reasons why I think both 3e and 4e are definitely better designed games. They actually consider what happens at the table and not just "how it should be".</p><p> </p><p>Your example of taking a full week to recover was something that never occured in our games and I have a hunch didn't happen in MOST games either.</p><p> </p><p>What would ACTUALLY happen was a) players take one day, cleric blows all spells on healing and then, we're good to go.</p><p> </p><p>So by the day after, the players were ready to go and most situations, the den of the evil enemies wouldn't have time to change... </p><p> </p><p>It's the same thing with the healing for me....Pre 3E, healing was EXTERMELY slow as a way to make it seem flavourful that adventuring and combat was dangerous.</p><p> </p><p>The result though of this rule? Either the downtime was handwaved away thus not giving the players any sense of time being spent OR the more likely fact that almost every party HAD to have a cleric thus actually forcing a player to take a class (or having the DM to provide one) just for the game to function...</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4494670, member: 51325"] THIS actually is one of the reasons why I think both 3e and 4e are definitely better designed games. They actually consider what happens at the table and not just "how it should be". Your example of taking a full week to recover was something that never occured in our games and I have a hunch didn't happen in MOST games either. What would ACTUALLY happen was a) players take one day, cleric blows all spells on healing and then, we're good to go. So by the day after, the players were ready to go and most situations, the den of the evil enemies wouldn't have time to change... It's the same thing with the healing for me....Pre 3E, healing was EXTERMELY slow as a way to make it seem flavourful that adventuring and combat was dangerous. The result though of this rule? Either the downtime was handwaved away thus not giving the players any sense of time being spent OR the more likely fact that almost every party HAD to have a cleric thus actually forcing a player to take a class (or having the DM to provide one) just for the game to function... [/QUOTE]
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Flavour First vs Game First - a comparison
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