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Flavour First vs Game First - a comparison
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<blockquote data-quote="Hussar" data-source="post: 4496803" data-attributes="member: 22779"><p>Yes, but in AD&D, 1e forward, my 1st level cleric had THREE cure light wounds spells per day. A week of healing? For 1st level characters? Why? You only, at best, have about 12 hit points. Maybe 14 if you're really, really lucky (or cheating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Even if you had three characters down to negatives, the longest it would take to heal is a couple of days. A week? Gimme a break.</p><p></p><p>Never mind if your group has two clerics. Or, y'know, a friendly cleric in the Keep who might heal you. Or any number of other sources of healing. And that's just at 1st level. </p><p></p><p>Sure, you don't have 2nd and 3rd level healing spells, but the PC's have considerably less hit points as well. You're not dealing with double digit levels very often. 50, 60 hit points is a lot for a 1ed character. By 4th level, the cleric has 3 base spells, +2 for a 14 wisdom (not a big stretch for a cleric), giving 5 cures per day. No group needs a full week to rest. Or certainly not very often.</p><p></p><p>Never minding all the stories of EGG's groups actually resting in the dungeon as well. How could they possibly do it if they were taking a week to heal.</p><p></p><p>This is what bothers me the most about these sorts of conversations. The schizophrenic nature of 1e. The DMG says one thing but actual play is almost completetly different - keep the PC's poor but we'll make modules with tons and tons of gold for the taking - combat is incredibly lethal but the monsters only do 1d6 points of damage and have a hard time hitting you on and on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4496803, member: 22779"] Yes, but in AD&D, 1e forward, my 1st level cleric had THREE cure light wounds spells per day. A week of healing? For 1st level characters? Why? You only, at best, have about 12 hit points. Maybe 14 if you're really, really lucky (or cheating :) ) Even if you had three characters down to negatives, the longest it would take to heal is a couple of days. A week? Gimme a break. Never mind if your group has two clerics. Or, y'know, a friendly cleric in the Keep who might heal you. Or any number of other sources of healing. And that's just at 1st level. Sure, you don't have 2nd and 3rd level healing spells, but the PC's have considerably less hit points as well. You're not dealing with double digit levels very often. 50, 60 hit points is a lot for a 1ed character. By 4th level, the cleric has 3 base spells, +2 for a 14 wisdom (not a big stretch for a cleric), giving 5 cures per day. No group needs a full week to rest. Or certainly not very often. Never minding all the stories of EGG's groups actually resting in the dungeon as well. How could they possibly do it if they were taking a week to heal. This is what bothers me the most about these sorts of conversations. The schizophrenic nature of 1e. The DMG says one thing but actual play is almost completetly different - keep the PC's poor but we'll make modules with tons and tons of gold for the taking - combat is incredibly lethal but the monsters only do 1d6 points of damage and have a hard time hitting you on and on. [/QUOTE]
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