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<blockquote data-quote="Kae'Yoss" data-source="post: 1931823" data-attributes="member: 4134"><p>The book is definetly worth it. Prepare to drink from the fire hose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Flaws, on the other hand, are not my favourite kind of thing, unless your players are mature enough to take a flaw that really puts them at a disadvantage.</p><p></p><p>On a related matter: World of Darkness (the new one, with Vampire: The Requiem) has an interesting way of dealing with flaws: Instead of giving you something right away (like a feat in d20 or extra points for character creation in WoD), you get extra experience points whenever your flaw was a hindrance in the game. Say, you're an alcoholic, but you just spent the evening carousing, it wasn't really a hindrance to you. But if you plan to get up early tomorrow in order to do some delicate works, it is not very wise to go get drunk the evening before ("to help you calm yourself in order to get to sleep") and wake up with a hangover - and an hour late - and now have to work faster than is good - and with shaking fingers, you certainly did have a disatvantage.</p><p></p><p>Also, if the player just cannot roleplay the flaw, the storyteller can lift it from the player so he won't get any XP for it again: Say, said alcoholic is offered a last drink when he has urgent business elsewhere, and the player just says that he leaves without taking the drink, that's not playing in character. If he does something like that all the time, he's "cured". (Or the DM will impose penalties like a painful withdrawal syndrome).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1931823, member: 4134"] The book is definetly worth it. Prepare to drink from the fire hose ;) Flaws, on the other hand, are not my favourite kind of thing, unless your players are mature enough to take a flaw that really puts them at a disadvantage. On a related matter: World of Darkness (the new one, with Vampire: The Requiem) has an interesting way of dealing with flaws: Instead of giving you something right away (like a feat in d20 or extra points for character creation in WoD), you get extra experience points whenever your flaw was a hindrance in the game. Say, you're an alcoholic, but you just spent the evening carousing, it wasn't really a hindrance to you. But if you plan to get up early tomorrow in order to do some delicate works, it is not very wise to go get drunk the evening before ("to help you calm yourself in order to get to sleep") and wake up with a hangover - and an hour late - and now have to work faster than is good - and with shaking fingers, you certainly did have a disatvantage. Also, if the player just cannot roleplay the flaw, the storyteller can lift it from the player so he won't get any XP for it again: Say, said alcoholic is offered a last drink when he has urgent business elsewhere, and the player just says that he leaves without taking the drink, that's not playing in character. If he does something like that all the time, he's "cured". (Or the DM will impose penalties like a painful withdrawal syndrome). [/QUOTE]
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